gzdoom-gles/src/gl
Magnus Norddahl 01332a1bde - add dynamic lights to softpoly and software renderer models
(cherry picked from commit 5464d2a577)

# Conflicts:
#	src/gl/scene/gl_spritelight.cpp
2018-06-06 08:49:08 +02:00
..
compatibility - changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values. 2018-05-09 14:57:13 +02:00
data - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
dynlights - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models Mirroring should be flipped on HUD models since the view to world space transform already inverts one axis 2018-06-03 19:51:45 +02:00
renderer - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
scene - add dynamic lights to softpoly and software renderer models 2018-06-06 08:49:08 +02:00
shaders - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - disable shader storage blocks if none get reported for vertex shaders. 2018-05-20 11:20:11 +02:00
textures - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - Missing formatting macro definitions for MinGW. 2018-04-22 11:49:10 +02:00
xbr - Fixed compilation with gcc 5.1. (patch by Graf) 2018-04-22 11:55:36 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00