mirror of
https://github.com/ZDoom/gzdoom-gles.git
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898b0d679d
- fixed: Status bar display for Hexen's fourth weapons only worked when they were obtained by picking up the weapon pieces. SVN r3080 (trunk)
250 lines
6.4 KiB
Text
Executable file
250 lines
6.4 KiB
Text
Executable file
/*******************************************************************************
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* DEFAULT HEXEN STATUS BAR
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*******************************************************************************
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* If you wish to include this file into a custom status bar please use the
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* following command:
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*
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* base Hexen;
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*
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* Using #include "sbarinfo/hexen.txt" will not be supported.
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******************************************************************************/
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height 38;
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monospacefonts true, "0", center;
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statusbar fullscreen, fullscreenoffsets
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{
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//health
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drawnumber 2147483647, BIGFONT, untranslated, health, drawshadow, interpolate(8), 40, -20, 1;
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//frags
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gamemode deathmatch
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, frags, drawshadow(1, 1), 70, -15, 1;
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inventorybarnotvisible
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{
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drawselectedinventory alternateonempty, artiflash, INDEXFONT_RAVEN, -82, -31, -52, -8, untranslated
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{
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}
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else
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{
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alpha 0.6
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drawimage "ARTIBOX", -80, -30;
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}
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}
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// Mana
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weaponammo Mana1 && Mana2
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{
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weaponammo Mana1
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drawimage "MANABRT1", -17, -30;
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else
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drawimage "MANADIM1", -17, -30;
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weaponammo Mana2
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drawimage "MANABRT2", -17, -15;
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else
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drawimage "MANADIM2", -17, -15;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana1, drawshadow(1, 1), -21, -30, 1;
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drawnumber 2147483647, HUDFONT_RAVEN, untranslated, ammo Mana2, drawshadow(1, 1), -21, -15, 1;
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}
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}
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statusbar Normal
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{
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drawimage "H2BAR", 0, 135;
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drawimage "STATBAR", 38, 162;
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drawselectedinventory artiflash, INDEXFONT_RAVEN, 143, 163, 174, 184, untranslated;
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gamemode deathmatch, teamgame
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{
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drawimage "KILLS", 38, 163;
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drawnumber 3, HUDFONT_RAVEN, untranslated, frags, 65, 176, 1;
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}
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else
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{
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drawimage "ARMCLS", 41, 178;
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drawnumber 3, HUDFONT_RAVEN, untranslated, health, interpolate(6), 65, 176, 1, red, 25;
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}
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//mana bars
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weaponammo Mana1 && Mana2
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{
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weaponammo Mana1
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{
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drawimage "MANABRT1", 77, 164;
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drawbar "MANAVL1", "nullimage", ammo Mana1, vertical, 94, 164, 1;
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}
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else
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{
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drawimage "MANADIM1", 77, 164;
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drawbar "MANAVL1D", "nullimage", ammo Mana1, vertical, 94, 164, 1;
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}
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weaponammo Mana2
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{
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drawimage "MANABRT2", 110, 164;
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drawbar "MANAVL2", "nullimage", ammo Mana2, vertical, 102, 164, 1;
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}
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else
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{
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drawimage "MANADIM2", 110, 164;
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drawbar "MANAVL2D", "nullimage", ammo Mana2, vertical, 102, 164, 1;
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}
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana1, 91, 181;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo Mana2, 123, 181;
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}
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else //Weapon doesn't use ammo draw an alternative
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{
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drawimage "HAMOBACK", 77, 164;
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usessecondaryammo
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{
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drawimage ammoicon1, 89, 172, center;
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drawimage ammoicon2, 113, 172, center;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 98, 182;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo2, 122, 182;
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}
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else
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{
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drawimage ammoicon1, 100, 172, center;
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drawnumber 3, INDEXFONT_RAVEN, untranslated, ammo1, 109, 182;
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}
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}
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//armor
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drawimage "ARMCLS", 255, 178;
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drawnumber 2, HUDFONT_RAVEN, untranslated, armorclass, 275, 176, 1;
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playertype ClericPlayer
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{
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drawimage "WPSLOT1", 190, 162;
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ininventory CWeapWraithverge
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{
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drawimage "WPFULL1", 190, 162;
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}
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else
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{
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hasweaponpiece CWeapWraithverge, 1
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{
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drawimage "WPIECEC1", 190, 162;
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}
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hasweaponpiece CWeapWraithverge, 2
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{
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drawimage "WPIECEC2", 212, 162;
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}
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hasweaponpiece CWeapWraithverge, 3
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{
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drawimage "WPIECEC3", 225, 162;
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}
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}
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
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}
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else playertype MagePlayer
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{
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drawimage "WPSLOT2", 190, 162;
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ininventory MWeapBloodscourge
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{
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drawimage "WPFULL2", 190, 162;
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}
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else
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{
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hasweaponpiece MWeapBloodscourge, 1
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{
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drawimage "WPIECEM1", 190, 162;
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}
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hasweaponpiece MWeapBloodscourge, 2
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{
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drawimage "WPIECEM2", 205, 162;
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}
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hasweaponpiece MWeapBloodscourge, 3
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{
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drawimage "WPIECEM3", 224, 162;
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}
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}
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
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}
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else
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{
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drawimage "WPSLOT0", 190, 162;
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ininventory FWeapQuietus
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{
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drawimage "WPFULL0", 190, 162;
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}
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else
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{
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hasweaponpiece FWeapQuietus, 1
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{
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drawimage "WPIECEF1", 190, 162;
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}
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hasweaponpiece FWeapQuietus, 2
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{
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drawimage "WPIECEF2", 225, 162;
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}
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hasweaponpiece FWeapQuietus, 3
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{
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drawimage "WPIECEF3", 234, 162;
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}
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}
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
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}
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drawimage "LFEDGE", 0, 193;
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drawimage "RTEDGE", 277, 193;
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}
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statusbar Automap
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{
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drawimage "H2BAR", 0, 135;
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drawimage "KEYBAR", 38, 162;
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drawkeybar 5, horizontal, 20, 46, 164;
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drawimage hexenarmor armor, "ARMSLOT1", 150, 164;
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drawimage hexenarmor shield, "ARMSLOT2", 181, 164;
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drawimage hexenarmor helm, "ARMSLOT3", 212, 164;
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drawimage hexenarmor amulet, "ARMSLOT4", 243, 164;
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// Also draw the life gem here
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playertype FighterPlayer
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{
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN", "LIFEGMF2", -23, 49, 15, 30, 193;
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}
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else playertype ClericPlayer
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{
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN2", "LIFEGMC2", -23, 49, 15, 30, 193;
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}
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else playertype MagePlayer
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{
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gamemode singleplayer
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drawgem interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
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else
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drawgem translatable, interpolate(6), "CHAIN3", "LIFEGMM2", -23, 49, 15, 30, 193;
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}
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drawimage "LFEDGE", 0, 193;
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drawimage "RTEDGE", 277, 193;
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}
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statusbar inventory
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{
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drawimage "INVBAR", 38, 162;
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drawinventorybar HexenStrict, noartibox, 7, INDEXFONT_RAVEN, 52, 164, 80, 185, untranslated;
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}
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statusbar inventoryfullscreen, fullscreenoffsets // ZDoom HUD overlay.
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{
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drawinventorybar HexenStrict, translucent, 7, INDEXFONT_RAVEN, -106+center, -31, -78+center, -10, untranslated;
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}
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