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cd180d29c7
This is to ensure that the Class pointer can be set right on creation. ZDoom had always depended on handling this lazily which poses some problems for the VM. So now there is a variadic Create<classtype> function taking care of that, but to ensure that it gets used, direct access to the new operator has been blocked. This also neccessitated making DArgs a regular object because they get created before the type system is up. Since the few uses of DArgs are easily controllable this wasn't a big issue. - did a bit of optimization on the bots' decision making whether to pick up a health item or not.
244 lines
6.9 KiB
C++
244 lines
6.9 KiB
C++
/*
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** p_pillar.cpp
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** Handles pillars
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include "doomdef.h"
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#include "p_local.h"
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#include "p_spec.h"
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#include "g_level.h"
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#include "s_sndseq.h"
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#include "serializer.h"
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#include "r_data/r_interpolate.h"
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#include "g_levellocals.h"
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IMPLEMENT_CLASS(DPillar, false, true)
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IMPLEMENT_POINTERS_START(DPillar)
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IMPLEMENT_POINTER(m_Interp_Floor)
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IMPLEMENT_POINTER(m_Interp_Ceiling)
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IMPLEMENT_POINTERS_END
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DPillar::DPillar ()
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{
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}
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void DPillar::OnDestroy()
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{
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if (m_Interp_Ceiling != NULL)
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{
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m_Interp_Ceiling->DelRef();
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m_Interp_Ceiling = NULL;
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}
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if (m_Interp_Floor != NULL)
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{
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m_Interp_Floor->DelRef();
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m_Interp_Floor = NULL;
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}
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Super::OnDestroy();
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}
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void DPillar::Serialize(FSerializer &arc)
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{
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Super::Serialize (arc);
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arc.Enum("type", m_Type)
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("floorspeed", m_FloorSpeed)
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("ceilingspeed", m_CeilingSpeed)
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("floortarget", m_FloorTarget)
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("ceilingtarget", m_CeilingTarget)
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("crush", m_Crush)
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("hexencrush", m_Hexencrush)
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("interp_floor", m_Interp_Floor)
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("interp_ceiling", m_Interp_Ceiling);
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}
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void DPillar::Tick ()
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{
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EMoveResult r, s;
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double oldfloor, oldceiling;
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oldfloor = m_Sector->floorplane.fD();
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oldceiling = m_Sector->ceilingplane.fD();
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if (m_Type == pillarBuild)
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{
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r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, 1, m_Hexencrush);
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s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, -1, m_Hexencrush);
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}
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else
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{
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r = m_Sector->MoveFloor (m_FloorSpeed, m_FloorTarget, m_Crush, -1, m_Hexencrush);
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s = m_Sector->MoveCeiling (m_CeilingSpeed, m_CeilingTarget, m_Crush, 1, m_Hexencrush);
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}
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if (r == EMoveResult::pastdest && s == EMoveResult::pastdest)
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{
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SN_StopSequence (m_Sector, CHAN_FLOOR);
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Destroy ();
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}
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else
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{
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if (r == EMoveResult::crushed)
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{
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m_Sector->MoveFloor (m_FloorSpeed, oldfloor, -1, -1, m_Hexencrush);
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}
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if (s == EMoveResult::crushed)
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{
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m_Sector->MoveCeiling (m_CeilingSpeed, oldceiling, -1, 1, m_Hexencrush);
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}
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}
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}
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DPillar::DPillar (sector_t *sector, EPillar type, double speed,
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double floordist, double ceilingdist, int crush, bool hexencrush)
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: DMover (sector)
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{
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double newheight;
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vertex_t *spot;
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sector->floordata = sector->ceilingdata = this;
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m_Interp_Floor = sector->SetInterpolation(sector_t::FloorMove, true);
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m_Interp_Ceiling = sector->SetInterpolation(sector_t::CeilingMove, true);
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m_Type = type;
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m_Crush = crush;
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m_Hexencrush = hexencrush;
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if (type == pillarBuild)
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{
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// If the pillar height is 0, have the floor and ceiling meet halfway
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if (floordist == 0)
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{
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newheight = (sector->CenterFloor () + sector->CenterCeiling ()) / 2;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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floordist = newheight - sector->CenterFloor ();
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}
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else
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{
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newheight = sector->CenterFloor () + floordist;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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}
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ceilingdist = sector->CenterCeiling () - newheight;
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}
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else
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{
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// If one of the heights is 0, figure it out based on the
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// surrounding sectors
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if (floordist == 0)
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{
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newheight = sector->FindLowestFloorSurrounding (&spot);
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m_FloorTarget = sector->floorplane.PointToDist (spot, newheight);
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floordist = sector->floorplane.ZatPoint (spot) - newheight;
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}
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else
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{
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newheight = sector->CenterFloor() - floordist;
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m_FloorTarget = sector->floorplane.PointToDist (sector->centerspot, newheight);
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}
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if (ceilingdist == 0)
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{
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newheight = sector->FindHighestCeilingSurrounding (&spot);
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m_CeilingTarget = sector->ceilingplane.PointToDist (spot, newheight);
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ceilingdist = newheight - sector->ceilingplane.ZatPoint (spot);
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}
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else
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{
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newheight = sector->CenterCeiling() + ceilingdist;
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m_CeilingTarget = sector->ceilingplane.PointToDist (sector->centerspot, newheight);
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}
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}
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// The speed parameter applies to whichever part of the pillar
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// travels the farthest. The other part's speed is then set so
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// that it arrives at its destination at the same time.
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if (floordist > ceilingdist)
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{
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m_FloorSpeed = speed;
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m_CeilingSpeed = speed * ceilingdist / floordist;
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}
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else
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{
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m_CeilingSpeed = speed;
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m_FloorSpeed = speed * floordist / ceilingdist;
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}
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if (!(m_Sector->Flags & SECF_SILENTMOVE))
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{
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if (sector->seqType >= 0)
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{
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SN_StartSequence(sector, CHAN_FLOOR, sector->seqType, SEQ_PLATFORM, 0);
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}
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else if (sector->SeqName != NAME_None)
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{
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SN_StartSequence(sector, CHAN_FLOOR, sector->SeqName, 0);
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}
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else
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{
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SN_StartSequence(sector, CHAN_FLOOR, "Floor", 0);
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}
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}
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}
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bool EV_DoPillar (DPillar::EPillar type, line_t *line, int tag,
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double speed, double height, double height2, int crush, bool hexencrush)
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{
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int secnum;
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sector_t *sec;
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bool rtn = false;
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// check if a manual trigger; if so do just the sector on the backside
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FSectorTagIterator itr(tag, line);
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while ((secnum = itr.Next()) >= 0)
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{
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sec = &level.sectors[secnum];
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if (sec->PlaneMoving(sector_t::floor) || sec->PlaneMoving(sector_t::ceiling))
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continue;
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double flor, ceil;
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flor = sec->CenterFloor ();
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ceil = sec->CenterCeiling ();
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if (type == DPillar::pillarBuild && flor == ceil)
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continue;
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if (type == DPillar::pillarOpen && flor != ceil)
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continue;
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rtn = true;
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Create<DPillar> (sec, type, speed, height, height2, crush, hexencrush);
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}
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return rtn;
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}
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