gzdoom-gles/src/menu
Christoph Oelckers 2e9c1ec3f3 - fixed translation setup for player backdrop.
- fixed return value of GetAction method of menu controls.
2017-02-12 16:48:29 +01:00
..
colorpickermenu.cpp - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
joystickmenu.cpp - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
listmenu.cpp - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
loadsavemenu.cpp - separated the savegame menu code into an internal class managing the savegame data and the actual menu. 2017-02-11 17:20:12 +01:00
menu.cpp - fixed translation setup for player backdrop. 2017-02-12 16:48:29 +01:00
menu.h - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
menudef.cpp - everything compiles and mostly works again. 2017-02-12 14:04:48 +01:00
menuinput.cpp - exported the drawer function of the colorpicker menu. 2017-02-10 13:21:35 +01:00
messagebox.cpp - separated the savegame menu code into an internal class managing the savegame data and the actual menu. 2017-02-11 17:20:12 +01:00
optionmenu.cpp - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
optionmenuitems.h - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00
playermenu.cpp - everything compiles again, now to make it work again with all menu widgets 100% scripted. 2017-02-12 01:18:49 +01:00
readthis.cpp - did some preparations to ParseDrawTextureTags to allow using the same code for parsing tag lists generated by the VM. 2017-02-04 13:11:12 +01:00
videomenu.cpp - removed native option menu controls. Note that this commit will not compile! 2017-02-11 21:28:48 +01:00