gzdoom-gles/src/doomtype.h

283 lines
7.2 KiB
C++

// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// $Id: doomtype.h,v 1.2 1997/12/29 19:50:48 pekangas Exp $
//
// Copyright (C) 1993-1996 by id Software, Inc.
//
// This source is available for distribution and/or modification
// only under the terms of the DOOM Source Code License as
// published by id Software. All rights reserved.
//
// The source is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// FITNESS FOR A PARTICULAR PURPOSE. See the DOOM Source Code License
// for more details.
//
// DESCRIPTION:
// Simple basic typedefs, isolated here to make it easier
// separating modules.
//
//-----------------------------------------------------------------------------
#ifndef __DOOMTYPE__
#define __DOOMTYPE__
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef _MSC_VER
// VC++ does not define PATH_MAX, but the Windows headers do define MAX_PATH.
// However, we want to avoid including the Windows headers in most of the
// source files, so we can't use it. So define PATH_MAX to be what MAX_PATH
// currently is:
#define PATH_MAX 260
// Disable warning about using unsized arrays in structs. It supports it just
// fine, and so do Clang and GCC, but the latter two don't warn about it.
#pragma warning(disable:4200)
#endif
#include <limits.h>
#include "tarray.h"
#include "name.h"
#include "zstring.h"
class PClassActor;
typedef TMap<int, PClassActor *> FClassMap;
// Since this file is included by everything, it seems an appropriate place
// to check the NOASM/USEASM macros.
// There are three assembly-related macros:
//
// NOASM - Assembly code is disabled
// X86_ASM - Using ia32 assembly code
// X64_ASM - Using amd64 assembly code
//
// Note that these relate only to using the pure assembly code. Inline
// assembly may still be used without respect to these macros, as
// deemed appropriate.
#ifndef NOASM
// Select the appropriate type of assembly code to use.
#if defined(_M_IX86) || defined(__i386__)
#define X86_ASM
#ifdef X64_ASM
#undef X64_ASM
#endif
#elif defined(_M_X64) || defined(__amd64__)
#define X64_ASM
#ifdef X86_ASM
#undef X86_ASM
#endif
#else
#define NOASM
#endif
#endif
#ifdef NOASM
// Ensure no assembly macros are defined if NOASM is defined.
#ifdef X86_ASM
#undef X86_ASM
#endif
#ifdef X64_ASM
#undef X64_ASM
#endif
#endif
// Only use SSE intrinsics on Intel architecture
#if !defined(_M_IX86) && !defined(__i386__) && !defined(_M_X64) && !defined(__amd64__)
#define NO_SSE
#endif
#if defined(_MSC_VER)
#define NOVTABLE __declspec(novtable)
#else
#define NOVTABLE
#endif
#if defined(__clang__)
#if defined(__has_feature) && __has_feature(address_sanitizer)
#define NO_SANITIZE __attribute__((no_sanitize("address")))
#else
#define NO_SANITIZE
#endif
#else
#define NO_SANITIZE
#endif
#if defined(__GNUC__)
// With versions of GCC newer than 4.2, it appears it was determined that the
// cost of an unaligned pointer on PPC was high enough to add padding to the
// end of packed structs. For whatever reason __packed__ and pragma pack are
// handled differently in this regard. Note that this only needs to be applied
// to types which are used in arrays or sizeof is needed. This also prevents
// code from taking references to the struct members.
#define FORCE_PACKED __attribute__((__packed__))
#else
#define FORCE_PACKED
#endif
#include "basictypes.h"
extern bool batchrun;
// Bounding box coordinate storage.
enum
{
BOXTOP,
BOXBOTTOM,
BOXLEFT,
BOXRIGHT
}; // bbox coordinates
// [RH] This gets used all over; define it here:
int Printf (int printlevel, const char *, ...) GCCPRINTF(2,3);
int Printf (const char *, ...) GCCPRINTF(1,2);
// [RH] Same here:
int DPrintf (int level, const char *, ...) GCCPRINTF(2,3);
extern "C" int mysnprintf(char *buffer, size_t count, const char *format, ...) GCCPRINTF(3,4);
extern "C" int myvsnprintf(char *buffer, size_t count, const char *format, va_list argptr) GCCFORMAT(3);
// game print flags
enum
{
PRINT_LOW, // pickup messages
PRINT_MEDIUM, // death messages
PRINT_HIGH, // critical messages
PRINT_CHAT, // chat messages
PRINT_TEAMCHAT, // chat messages from a teammate
PRINT_LOG, // only to logfile
PRINT_BOLD = 200 // What Printf_Bold used
};
enum
{
DMSG_OFF, // no developer messages.
DMSG_ERROR, // general notification messages
DMSG_WARNING, // warnings
DMSG_NOTIFY, // general notification messages
DMSG_SPAMMY, // for those who want to see everything, regardless of its usefulness.
};
struct PalEntry
{
PalEntry () {}
PalEntry (uint32 argb) { d = argb; }
operator uint32 () const { return d; }
PalEntry &operator= (uint32 other) { d = other; return *this; }
PalEntry InverseColor() const { PalEntry nc; nc.a = a; nc.r = 255 - r; nc.g = 255 - g; nc.b = 255 - b; return nc; }
#ifdef __BIG_ENDIAN__
PalEntry (BYTE ir, BYTE ig, BYTE ib) : a(0), r(ir), g(ig), b(ib) {}
PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : a(ia), r(ir), g(ig), b(ib) {}
union
{
struct
{
BYTE a,r,g,b;
};
uint32 d;
};
#else
PalEntry (BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(0) {}
PalEntry (BYTE ia, BYTE ir, BYTE ig, BYTE ib) : b(ib), g(ig), r(ir), a(ia) {}
union
{
struct
{
BYTE b,g,r,a;
};
uint32 d;
};
#endif
};
class PClassInventory;
class FTextureID
{
friend class FTextureManager;
friend FTextureID GetHUDIcon(PClassInventory *cls);
friend void R_InitSpriteDefs();
public:
FTextureID() throw() {}
bool isNull() const { return texnum == 0; }
bool isValid() const { return texnum > 0; }
bool Exists() const { return texnum >= 0; }
void SetInvalid() { texnum = -1; }
void SetNull() { texnum = 0; }
bool operator ==(const FTextureID &other) const { return texnum == other.texnum; }
bool operator !=(const FTextureID &other) const { return texnum != other.texnum; }
FTextureID operator +(int offset) throw();
int GetIndex() const { return texnum; } // Use this only if you absolutely need the index!
// The switch list needs these to sort the switches by texture index
int operator -(FTextureID other) const { return texnum - other.texnum; }
bool operator < (FTextureID other) const { return texnum < other.texnum; }
bool operator > (FTextureID other) const { return texnum > other.texnum; }
protected:
FTextureID(int num) { texnum = num; }
private:
int texnum;
};
// Screenshot buffer image data types
enum ESSType
{
SS_PAL,
SS_RGB,
SS_BGRA
};
// always use our own definition for consistency.
#ifdef M_PI
#undef M_PI
#endif
const double M_PI = 3.14159265358979323846; // matches value in gcc v2 math.h
template <typename T, size_t N>
char ( &_ArraySizeHelper( T (&array)[N] ))[N];
#define countof( array ) (sizeof( _ArraySizeHelper( array ) ))
// Auto-registration sections for GCC.
// Apparently, you cannot do string concatenation inside section attributes.
#ifdef __MACH__
#define SECTION_AREG "__DATA,areg"
#define SECTION_CREG "__DATA,creg"
#define SECTION_GREG "__DATA,greg"
#define SECTION_MREG "__DATA,mreg"
#define SECTION_YREG "__DATA,yreg"
#else
#define SECTION_AREG "areg"
#define SECTION_CREG "creg"
#define SECTION_GREG "greg"
#define SECTION_MREG "mreg"
#define SECTION_YREG "yreg"
#endif
#endif