mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-29 23:41:56 +00:00
151 lines
2.4 KiB
Text
151 lines
2.4 KiB
Text
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// Mummy --------------------------------------------------------------------
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class Mummy : Actor
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{
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Default
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{
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Health 80;
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Radius 22;
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Height 62;
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Mass 75;
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Speed 12;
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Painchance 128;
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Monster;
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+FLOORCLIP
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SeeSound "mummy/sight";
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AttackSound "mummy/attack1";
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PainSound "mummy/pain";
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DeathSound "mummy/death";
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ActiveSound "mummy/active";
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HitObituary "$OB_MUMMY";
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DropItem "GoldWandAmmo", 84, 3;
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}
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States
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{
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Spawn:
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MUMM AB 10 A_Look;
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Loop;
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See:
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MUMM ABCD 4 A_Chase;
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Loop;
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Melee:
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MUMM E 6 A_FaceTarget;
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MUMM F 6 A_CustomMeleeAttack(random[MummyAttack](1,8)*2, "mummy/attack2", "mummy/attack");
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MUMM G 6;
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Goto See;
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Pain:
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MUMM H 4;
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MUMM H 4 A_Pain;
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Goto See;
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Death:
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MUMM I 5;
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MUMM J 5 A_Scream;
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MUMM K 5 A_SpawnItemEx("MummySoul", 0,0,10, 0,0,1);
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MUMM L 5;
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MUMM M 5 A_NoBlocking;
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MUMM NO 5;
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MUMM P -1;
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Stop;
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}
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}
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// Mummy leader -------------------------------------------------------------
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class MummyLeader : Mummy
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{
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Default
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{
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Species "MummyLeader";
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Health 100;
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Painchance 64;
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Obituary "$OB_MUMMYLEADER";
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}
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States
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{
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Missile:
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MUMM X 5 A_FaceTarget;
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MUMM Y 5 Bright A_FaceTarget;
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MUMM X 5 A_FaceTarget;
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MUMM Y 5 Bright A_FaceTarget;
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MUMM X 5 A_FaceTarget;
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MUMM Y 5 Bright A_CustomComboAttack("MummyFX1", 32, random[MummyAttack2](1,8)*2, "mummy/attack2");
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Goto See;
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}
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}
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// Mummy ghost --------------------------------------------------------------
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class MummyGhost : Mummy
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{
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Default
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{
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+SHADOW
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+GHOST
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RenderStyle "Translucent";
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Alpha 0.4;
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}
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}
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// Mummy leader ghost -------------------------------------------------------
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class MummyLeaderGhost : MummyLeader
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{
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Default
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{
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Species "MummyLeaderGhost";
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+SHADOW
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+GHOST
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RenderStyle "Translucent";
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Alpha 0.4;
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}
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}
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// Mummy soul ---------------------------------------------------------------
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class MummySoul : Actor
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{
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Default
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{
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+NOBLOCKMAP
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+NOGRAVITY
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}
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States
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{
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Spawn:
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MUMM QRS 5;
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MUMM TUVW 9;
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Stop;
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}
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}
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// Mummy FX 1 (flying head) -------------------------------------------------
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class MummyFX1 : Actor
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{
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Default
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{
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Radius 8;
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Height 14;
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Speed 9;
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FastSpeed 18;
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Damage 4;
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RenderStyle "Add";
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Projectile;
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-ACTIVATEPCROSS
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-ACTIVATEIMPACT
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+SEEKERMISSILE
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}
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States
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{
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Spawn:
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FX15 A 5 Bright A_PlaySound("mummy/head");
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FX15 B 5 Bright A_SeekerMissile(10,20);
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FX15 C 5 Bright;
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FX15 B 5 Bright A_SeekerMissile(10,20);
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Loop;
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Death:
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FX15 DEFG 5 Bright;
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Stop;
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}
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}
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