gzdoom-gles/src/r_data
Christoph Oelckers 2ca0e34785 - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn.
The goal is to get rid of PClassPlayerPawn and PClassInventory so that the old assumption that all actor class descriptors have the same size can be restored
This is important to remove some code that seriously blocks optimization of the type table because that can only be done if types do not need to be replaced.
2017-02-08 16:42:13 +01:00
..
colormaps.cpp - Fullbright fixes 2016-10-21 07:32:18 -04:00
colormaps.h - scriptified APowerup. 2017-01-17 17:34:07 +01:00
r_interpolate.cpp - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_interpolate.h - split DObject::Destroy into the main method, a native OnDestroy and a scripted OnDestroy method and made the main method non-virtual 2017-01-12 22:49:18 +01:00
r_translate.cpp - got rid of all DTA_Translation uses. 2017-02-05 00:17:29 +01:00
r_translate.h - scriptified Heretic's Skull Rod. 2016-11-25 16:05:03 +01:00
renderstyle.cpp - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
renderstyle.h - removed a few unused definitions. 2017-02-07 10:55:59 +01:00
sprites.cpp - turned many of PClassPlayerPawn's strings into names and moved all scalar properties into APlayerPawn. 2017-02-08 16:42:13 +01:00
sprites.h
voxels.cpp - Fixed wrong argument format in voxeldef parser code. 2016-12-10 14:02:12 +01:00
voxels.h