mirror of
https://github.com/ZDoom/gzdoom-gles.git
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2c7a3f2eba
- Do a filter and species check first to save time. - Added DMSS/KILS/RMVF_EITHER, which means if the actor is of type or species, it counts. - A_DamageTarget(20,"Normal",DMSS_EITHER,"DoomImp","CyberdemonSpecies") - This affects actor DoomImp, and anything that's of species CyberdemonSpecies. - Added a little more documentation via comments. |
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static | ||
CMakeLists.txt | ||
wadsrc.vcproj |