gzdoom-gles/src/win32
2018-04-22 11:04:14 +02:00
..
afxres.h
boing1.ico
boing2.ico
boing3.ico
boing4.ico
boing5.ico
boing6.ico
boing7.ico
boing8.ico
critsec.cpp - This shouldn't have been committed. 2018-02-25 16:15:24 +01:00
deadguy.bmp - Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it. 2017-09-16 04:16:14 -04:00
fb_d3d9.cpp - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
fb_d3d9_wipe.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
fb_ddraw.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
hardware.cpp - put all stats related code into one file. 2018-03-12 19:33:48 +01:00
hardware.h Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work 2017-03-09 19:09:13 +01:00
helperthread.cpp
helperthread.h
i_cd.cpp - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_crash.cpp - Fixed improved crash handling in drawers not compiling with mingw32. 2018-04-22 00:11:34 +02:00
i_dijoy.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_input.cpp Merge branch 'master' into reverbedit 2018-01-20 11:44:42 +01:00
i_input.h - fixed compilation in debug mode. 2017-11-12 09:06:40 +01:00
i_keyboard.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_main.cpp - added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title. 2017-10-31 19:47:56 -04:00
i_mouse.cpp - we no longer support Windows 9x or NT 4 so its special code may just be removed entirely. 2017-06-07 09:26:06 +02:00
i_rawps2.cpp - changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files. 2017-04-17 12:27:19 +02:00
i_specialpaths.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
i_system.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
i_system.h - Switch to C++11 steady clock 2017-11-12 03:12:22 +01:00
i_xinput.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
icon1.ico - Added an .ico file compiled by Kinsie from an image set on the forum. 2017-09-07 17:18:26 -04:00
optwin32.h - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
rawinput.h
resource.h
st_start.cpp - Applied some Blzut3 patches to compile with MinGW. 2018-04-22 09:50:38 +02:00
wglext.h - removed all remains of the old EAX editor. 2017-11-26 15:23:07 +01:00
win32gliface.cpp - Applied Blzut3's patches to compile with MinGW. 2018-04-22 10:08:00 +02:00
win32gliface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32iface.h - took DCanvas and all its subtypes out of the DObject tree. 2017-04-14 10:48:18 +02:00
win32swiface.h - made the necessary adjustments to the HW2D interfaces to handle alpha textures properly. 2018-03-23 23:04:30 +01:00
win32video.cpp - removed windows.h include from a few files which do not need it anymore. 2017-11-25 10:58:33 +01:00
winres.h
zdoom.exe.manifest
zdoom.rc - Fixed zdoom.rc for MinGW. 2018-04-22 11:04:14 +02:00