gzdoom-gles/src/scripting
Kevin Caccamo 2c08a77f2c Minor fixes for additive colour ZScript API
Sector.SetAdditiveColor actually called Sector.SetSpecialColor
Add use boolean property, used to determine whether or not to override the sector's additive wall colour with the side's additive colour.
2019-06-23 14:11:06 +02:00
..
backend - removed explicit self null tests from dynarray native wrappers 2019-06-10 20:12:03 +02:00
decorate - fixed crash on message output during decorate parsing 2019-05-29 22:14:43 +02:00
vm Fixed "if (!(lhs ~== rhs))" breaking with vectors. 2019-06-14 13:34:06 +02:00
zscript - More helpful unsupported version error message. 2019-06-16 14:44:28 +02:00
symbols.cpp - define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data. 2019-04-15 22:30:01 +02:00
symbols.h - define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data. 2019-04-15 22:30:01 +02:00
thingdef.cpp - fixed code emission for constant ZScript function arguments 2019-04-27 12:43:22 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-04-27 12:43:22 +02:00
thingdef_data.cpp - made the menu's text input handler Unicode capable. 2019-05-14 17:19:19 +02:00
thingdef_properties.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
types.cpp - got rid of FNameNoInit and made the default constructor of FName non-initializing. 2018-08-19 10:36:10 +02:00
types.h - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00
vmiterators.cpp - fixed: Direct native functions for the JIT compiler may not return bool. 2019-04-17 16:24:07 +02:00
vmthunks.cpp Minor fixes for additive colour ZScript API 2019-06-23 14:11:06 +02:00
vmthunks_actors.cpp - fixed wrong native call for Actor.Vec2Offset() 2019-05-27 11:58:03 +02:00