gzdoom-gles/src/swrenderer/things
2017-02-14 06:37:06 +01:00
..
r_decal.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_decal.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_particle.cpp Fix portals draw segment indexing bug 2017-02-09 22:58:28 +01:00
r_particle.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_playersprite.cpp Fix camera shader colormap (invulnerability effect) not getting applied to hardware accelerated player sprites 2017-02-07 20:43:41 +01:00
r_playersprite.h Hook up thread slices and eliminate some statics hiding in misc functions 2017-02-04 15:51:54 +01:00
r_sprite.cpp Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_sprite.h Calculate sprite dynamic light contribution and pass it along to the sprite drawer 2017-02-14 06:37:06 +01:00
r_visiblesprite.cpp Fix voxel clipping bug 2017-02-11 23:23:34 +01:00
r_visiblesprite.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.cpp Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_visiblespritelist.h Move renderer singletons into a RenderThread class 2017-02-04 00:25:37 +01:00
r_voxel.cpp Add true color support to voxel renderer 2017-02-12 01:27:26 +01:00
r_voxel.h Enable Ken Silverman's voxel drawing code now that he has given us permission to license it as GPL 2017-02-11 22:10:52 +01:00
r_wallsprite.cpp Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00
r_wallsprite.h Split drawer command queue from drawer threads 2017-02-04 12:38:05 +01:00