mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-17 15:50:58 +00:00
2ba2dc7611
Fix blending error in add/sub/revsub
381 lines
13 KiB
C++
381 lines
13 KiB
C++
/*
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** LLVM code generated drawers
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** Copyright (c) 2016 Magnus Norddahl
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**
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** This software is provided 'as-is', without any express or implied
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** warranty. In no event will the authors be held liable for any damages
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** arising from the use of this software.
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**
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** Permission is granted to anyone to use this software for any purpose,
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** including commercial applications, and to alter it and redistribute it
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** freely, subject to the following restrictions:
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**
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** 1. The origin of this software must not be misrepresented; you must not
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** claim that you wrote the original software. If you use this software
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** in a product, an acknowledgment in the product documentation would be
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** appreciated but is not required.
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** 2. Altered source versions must be plainly marked as such, and must not be
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** misrepresented as being the original software.
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** 3. This notice may not be removed or altered from any source distribution.
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**
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*/
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#pragma once
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struct WorkerThreadData
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{
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int32_t core;
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int32_t num_cores;
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int32_t pass_start_y;
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int32_t pass_end_y;
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uint32_t *temp;
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};
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struct DrawWallArgs
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{
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uint32_t *dest;
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const uint32_t *source[4];
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const uint32_t *source2[4];
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int32_t pitch;
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int32_t count;
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int32_t dest_y;
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uint32_t texturefrac[4];
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uint32_t texturefracx[4];
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uint32_t iscale[4];
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uint32_t textureheight[4];
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uint32_t light[4];
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uint32_t srcalpha;
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uint32_t destalpha;
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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uint32_t flags;
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enum Flags
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{
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simple_shade = 1,
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nearest_filter = 2
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};
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FString ToString()
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{
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FString info;
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info.Format("dest_y = %i, count = %i, flags = %i, texturefrac[0] = %u, textureheight[0] = %u", dest_y, count, flags, texturefrac[0], textureheight[0]);
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return info;
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}
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};
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struct DrawSpanArgs
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{
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uint32_t *destorg;
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const uint32_t *source;
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int32_t destpitch;
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int32_t xfrac;
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int32_t yfrac;
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int32_t xstep;
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int32_t ystep;
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int32_t x1;
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int32_t x2;
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int32_t y;
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int32_t xbits;
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int32_t ybits;
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uint32_t light;
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uint32_t srcalpha;
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uint32_t destalpha;
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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uint32_t flags;
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enum Flags
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{
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simple_shade = 1,
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nearest_filter = 2
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};
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FString ToString()
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{
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FString info;
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info.Format("x1 = %i, x2 = %i, y = %i, flags = %i", x1, x2, y, flags);
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return info;
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}
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};
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struct DrawColumnArgs
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{
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uint32_t *dest;
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const uint8_t *source;
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const uint8_t *source2;
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uint8_t *colormap;
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uint8_t *translation;
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const uint32_t *basecolors;
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int32_t pitch;
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int32_t count;
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int32_t dest_y;
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uint32_t iscale;
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uint32_t texturefracx;
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uint32_t textureheight;
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uint32_t texturefrac;
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uint32_t light;
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uint32_t color;
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uint32_t srccolor;
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uint32_t srcalpha;
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uint32_t destalpha;
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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uint32_t flags;
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enum Flags
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{
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simple_shade = 1,
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nearest_filter = 2
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};
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FString ToString()
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{
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FString info;
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info.Format("dest_y = %i, count = %i, flags = %i, iscale = %i (%f), texturefrac = %i (%f)", dest_y, count, flags, iscale, ((fixed_t)iscale) / (float)FRACUNIT, texturefrac, ((fixed_t)texturefrac) / (float)FRACUNIT);
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return info;
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}
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};
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struct DrawSkyArgs
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{
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uint32_t *dest;
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const uint32_t *source0[4];
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const uint32_t *source1[4];
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int32_t pitch;
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int32_t count;
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int32_t dest_y;
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uint32_t texturefrac[4];
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uint32_t iscale[4];
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uint32_t textureheight0;
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uint32_t textureheight1;
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uint32_t top_color;
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uint32_t bottom_color;
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FString ToString()
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{
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FString info;
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info.Format("dest_y = %i, count = %i", dest_y, count);
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return info;
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}
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};
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struct TriVertex
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{
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TriVertex() { }
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TriVertex(float x, float y, float z, float w, float u, float v) : x(x), y(y), z(z), w(w) { varying[0] = u; varying[1] = v; }
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enum { NumVarying = 2 };
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float x, y, z, w;
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float varying[NumVarying];
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};
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struct TriMatrix
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{
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static TriMatrix null();
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static TriMatrix identity();
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static TriMatrix translate(float x, float y, float z);
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static TriMatrix scale(float x, float y, float z);
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static TriMatrix rotate(float angle, float x, float y, float z);
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static TriMatrix swapYZ();
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static TriMatrix perspective(float fovy, float aspect, float near, float far);
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static TriMatrix frustum(float left, float right, float bottom, float top, float near, float far);
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static TriMatrix worldToView(); // Software renderer world to view space transform
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static TriMatrix viewToClip(); // Software renderer shearing projection
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TriVertex operator*(TriVertex v) const;
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TriMatrix operator*(const TriMatrix &m) const;
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float matrix[16];
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};
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struct TriUniforms
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{
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uint32_t light;
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uint32_t subsectorDepth;
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uint32_t color;
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uint32_t srcalpha;
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uint32_t destalpha;
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uint16_t light_alpha;
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uint16_t light_red;
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uint16_t light_green;
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uint16_t light_blue;
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uint16_t fade_alpha;
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uint16_t fade_red;
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uint16_t fade_green;
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uint16_t fade_blue;
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uint16_t desaturate;
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uint32_t flags;
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enum Flags
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{
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simple_shade = 1,
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nearest_filter = 2,
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fixed_light = 4
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};
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};
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struct TriDrawTriangleArgs
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{
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uint8_t *dest;
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int32_t pitch;
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TriVertex *v1;
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TriVertex *v2;
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TriVertex *v3;
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int32_t clipleft;
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int32_t clipright;
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int32_t cliptop;
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int32_t clipbottom;
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const uint8_t *texturePixels;
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uint32_t textureWidth;
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uint32_t textureHeight;
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const uint8_t *translation;
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const TriUniforms *uniforms;
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uint8_t *stencilValues;
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uint32_t *stencilMasks;
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int32_t stencilPitch;
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uint8_t stencilTestValue;
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uint8_t stencilWriteValue;
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uint32_t *subsectorGBuffer;
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const uint8_t *colormaps;
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const uint8_t *RGB32k;
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const uint8_t *BaseColors;
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};
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enum class TriDrawVariant
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{
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DrawNormal,
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FillNormal,
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DrawSubsector,
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FillSubsector,
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FuzzSubsector,
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Stencil
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};
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enum class TriBlendMode
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{
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Copy, // blend_copy(shade(fg))
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AlphaBlend, // blend_alpha_blend(shade(fg), bg)
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AddSolid, // blend_add(shade(fg), bg, srcalpha, destalpha)
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Add, // blend_add(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Sub, // blend_sub(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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RevSub, // blend_revsub(shade(fg), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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Shaded, // blend_stencil(shade(color), fg, bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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TranslateCopy, // blend_copy(shade(translate(fg)))
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TranslateAlphaBlend, // blend_alpha_blend(shade(translate(fg)), bg)
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TranslateAdd, // blend_add(shade(translate(fg)), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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TranslateSub, // blend_sub(shade(translate(fg)), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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TranslateRevSub // blend_revsub(shade(translate(fg)), bg, srcalpha, calc_blend_bgalpha(fg, destalpha))
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};
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inline int NumTriBlendModes() { return (int)TriBlendMode::TranslateRevSub + 1; }
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class LLVMDrawers
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{
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public:
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virtual ~LLVMDrawers() { }
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static void Create();
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static void Destroy();
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static LLVMDrawers *Instance();
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void(*DrawColumn)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnShaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnAddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnTlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnAddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*FillColumn)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*FillColumnAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*FillColumnAddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*FillColumnSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*FillColumnRevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt1RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4Copy)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4Add)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4Shaded)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4AddClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4SubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4RevSubClamp)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4Translated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4TlatedAdd)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4AddClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4SubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawColumnRt4RevSubClampTranslated)(const DrawColumnArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSpan)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanMasked)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanTranslucent)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanMaskedTranslucent)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*DrawSpanMaskedAddClamp)(const DrawSpanArgs *) = nullptr;
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void(*vlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*vlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*mvlinec1)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*mvlinec4)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_add)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_addclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_subclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline1_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*tmvline4_revsubclamp)(const DrawWallArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawDoubleSky1)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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void(*DrawDoubleSky4)(const DrawSkyArgs *, const WorkerThreadData *) = nullptr;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDrawNormal8;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDrawNormal32;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFillNormal8;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFillNormal32;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDrawSubsector8;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriDrawSubsector32;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFillSubsector8;
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std::vector<void(*)(const TriDrawTriangleArgs *, WorkerThreadData *)> TriFillSubsector32;
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void(*TriStencil)(const TriDrawTriangleArgs *, WorkerThreadData *) = nullptr;
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private:
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static LLVMDrawers *Singleton;
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};
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