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gl_bsp.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_clipper.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_clipper.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_decal.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_drawinfo.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_drawinfo.h
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_fakeflat.cpp
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- removed the __asm nop breakpoints for debugging. They not only do not work on non-MSVC but also not on 64 bit.
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2014-05-08 09:48:39 +02:00 |
gl_flats.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_portal.cpp
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- removed old immediate mode path for generating stencils.
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2014-06-15 10:15:44 +02:00 |
gl_portal.h
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- use vertex buffer and reuse of data for stencil drawing. A stencil needs to be drawn multiple times with the same polygons so this is a good place to optimize.
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2014-05-31 09:32:17 +02:00 |
gl_renderhacks.cpp
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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2014-05-11 21:47:54 +02:00 |
gl_scene.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_sky.cpp
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- added GL render as of SVN revision 1600.
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2013-06-23 09:49:34 +02:00 |
gl_skydome.cpp
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- fixed compile error in gl_skydome.cpp
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2014-06-14 14:58:17 +02:00 |
gl_sprite.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_spritelight.cpp
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- removed all code that mixes together the different lighting methods. Now everything goes through the 3 different light parameters in the render state.
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2014-05-11 21:47:54 +02:00 |
gl_vertex.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |
gl_wall.h
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- removed old immediate mode path for generating stencils.
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2014-06-15 10:15:44 +02:00 |
gl_walls.cpp
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- route all glColor calls through render state.
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2014-05-11 22:57:42 +02:00 |
gl_walls_draw.cpp
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- removed old immediate mode path for generating stencils.
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2014-06-15 10:15:44 +02:00 |
gl_weapon.cpp
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- use a software buffer for immediate mode rendering. This allows using the regular buffer code to collect data for both render modes and allows removal of a lot of duplicated code.
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2014-06-15 01:14:41 +02:00 |