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a8de4fc2da
everything that was new for XP. - Swapped snes_spc out for the full Game Music Emu library. SVN r1631 (trunk)
199 lines
4.6 KiB
C++
199 lines
4.6 KiB
C++
// Game_Music_Emu 0.5.2. http://www.slack.net/~ant/
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#include "Fir_Resampler.h"
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#include <string.h>
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#include <stdlib.h>
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#include <stdio.h>
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#include <math.h>
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/* Copyright (C) 2004-2006 Shay Green. This module is free software; you
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can redistribute it and/or modify it under the terms of the GNU Lesser
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General Public License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version. This
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module is distributed in the hope that it will be useful, but WITHOUT ANY
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WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more
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details. You should have received a copy of the GNU Lesser General Public
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License along with this module; if not, write to the Free Software Foundation,
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Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA */
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#include "blargg_source.h"
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#undef PI
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#define PI 3.1415926535897932384626433832795029
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static void gen_sinc( double rolloff, int width, double offset, double spacing, double scale,
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int count, short* out )
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{
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double const maxh = 256;
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double const step = PI / maxh * spacing;
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double const to_w = maxh * 2 / width;
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double const pow_a_n = pow( rolloff, maxh );
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scale /= maxh * 2;
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double angle = (count / 2 - 1 + offset) * -step;
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while ( count-- )
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{
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*out++ = 0;
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double w = angle * to_w;
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if ( fabs( w ) < PI )
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{
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double rolloff_cos_a = rolloff * cos( angle );
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double num = 1 - rolloff_cos_a -
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pow_a_n * cos( maxh * angle ) +
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pow_a_n * rolloff * cos( (maxh - 1) * angle );
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double den = 1 - rolloff_cos_a - rolloff_cos_a + rolloff * rolloff;
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double sinc = scale * num / den - scale;
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out [-1] = (short) (cos( w ) * sinc + sinc);
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}
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angle += step;
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}
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}
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Fir_Resampler_::Fir_Resampler_( int width, sample_t* impulses_ ) :
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width_( width ),
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write_offset( width * stereo - stereo ),
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impulses( impulses_ )
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{
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write_pos = 0;
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res = 1;
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imp_phase = 0;
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skip_bits = 0;
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step = stereo;
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ratio_ = 1.0;
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}
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Fir_Resampler_::~Fir_Resampler_() { }
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void Fir_Resampler_::clear()
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{
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imp_phase = 0;
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if ( buf.size() )
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{
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write_pos = &buf [write_offset];
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memset( buf.begin(), 0, write_offset * sizeof buf [0] );
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}
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}
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blargg_err_t Fir_Resampler_::buffer_size( int new_size )
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{
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RETURN_ERR( buf.resize( new_size + write_offset ) );
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clear();
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return 0;
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}
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double Fir_Resampler_::time_ratio( double new_factor, double rolloff, double gain )
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{
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ratio_ = new_factor;
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double fstep = 0.0;
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{
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double least_error = 2;
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double pos = 0;
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res = -1;
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for ( int r = 1; r <= max_res; r++ )
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{
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pos += ratio_;
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double nearest = floor( pos + 0.5 );
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double error = fabs( pos - nearest );
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if ( error < least_error )
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{
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res = r;
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fstep = nearest / res;
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least_error = error;
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}
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}
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}
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skip_bits = 0;
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step = stereo * (int) floor( fstep );
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ratio_ = fstep;
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fstep = fmod( fstep, 1.0 );
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double filter = (ratio_ < 1.0) ? 1.0 : 1.0 / ratio_;
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double pos = 0.0;
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input_per_cycle = 0;
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for ( int i = 0; i < res; i++ )
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{
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gen_sinc( rolloff, int (width_ * filter + 1) & ~1, pos, filter,
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double (0x7FFF * gain * filter),
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(int) width_, impulses + i * width_ );
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pos += fstep;
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input_per_cycle += step;
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if ( pos >= 0.9999999 )
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{
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pos -= 1.0;
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skip_bits |= 1 << i;
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input_per_cycle++;
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}
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}
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clear();
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return ratio_;
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}
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int Fir_Resampler_::input_needed( blargg_long output_count ) const
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{
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blargg_long input_count = 0;
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unsigned long skip = skip_bits >> imp_phase;
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int remain = res - imp_phase;
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while ( (output_count -= 2) > 0 )
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{
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input_count += step + (skip & 1) * stereo;
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skip >>= 1;
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if ( !--remain )
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{
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skip = skip_bits;
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remain = res;
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}
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output_count -= 2;
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}
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long input_extra = long(input_count - (write_pos - &buf [(width_ - 1) * stereo]));
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if ( input_extra < 0 )
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input_extra = 0;
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return input_extra;
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}
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int Fir_Resampler_::avail_( blargg_long input_count ) const
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{
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int cycle_count = input_count / input_per_cycle;
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int output_count = cycle_count * res * stereo;
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input_count -= cycle_count * input_per_cycle;
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blargg_ulong skip = skip_bits >> imp_phase;
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int remain = res - imp_phase;
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while ( input_count >= 0 )
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{
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input_count -= step + (skip & 1) * stereo;
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skip >>= 1;
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if ( !--remain )
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{
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skip = skip_bits;
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remain = res;
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}
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output_count += 2;
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}
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return output_count;
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}
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int Fir_Resampler_::skip_input( long count )
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{
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int remain = int(write_pos - buf.begin());
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int max_count = remain - width_ * stereo;
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if ( count > max_count )
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count = max_count;
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remain -= count;
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write_pos = &buf [remain];
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memmove( buf.begin(), &buf [count], remain * sizeof buf [0] );
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return count;
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}
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