gzdoom-gles/src/polyrenderer/drawers/poly_buffer.h
2017-08-12 15:16:31 +02:00

65 lines
2 KiB
C++

/*
** Frame buffers
** Copyright (c) 2016 Magnus Norddahl
**
** This software is provided 'as-is', without any express or implied
** warranty. In no event will the authors be held liable for any damages
** arising from the use of this software.
**
** Permission is granted to anyone to use this software for any purpose,
** including commercial applications, and to alter it and redistribute it
** freely, subject to the following restrictions:
**
** 1. The origin of this software must not be misrepresented; you must not
** claim that you wrote the original software. If you use this software
** in a product, an acknowledgment in the product documentation would be
** appreciated but is not required.
** 2. Altered source versions must be plainly marked as such, and must not be
** misrepresented as being the original software.
** 3. This notice may not be removed or altered from any source distribution.
**
*/
#pragma once
#include <vector>
struct TriVertex;
class PolyZBuffer
{
public:
static PolyZBuffer *Instance();
void Resize(int newwidth, int newheight);
int Width() const { return width; }
int Height() const { return height; }
int BlockWidth() const { return (width + 7) / 8; }
int BlockHeight() const { return (height + 7) / 8; }
float *Values() { return values.data(); }
private:
int width;
int height;
std::vector<float> values;
};
class PolyStencilBuffer
{
public:
static PolyStencilBuffer *Instance();
void Clear(int newwidth, int newheight, uint8_t stencil_value = 0);
int Width() const { return width; }
int Height() const { return height; }
int BlockWidth() const { return (width + 7) / 8; }
int BlockHeight() const { return (height + 7) / 8; }
uint8_t *Values() { return values.data(); }
uint32_t *Masks() { return masks.data(); }
private:
int width;
int height;
// 8x8 blocks of stencil values, plus a mask for each block indicating if values are the same for early out stencil testing
std::vector<uint8_t> values;
std::vector<uint32_t> masks;
};