gzdoom-gles/src
..
fragglescript
g_inventory
g_shared
g_statusbar
gl
intermission
math
menu
polyrenderer
posix
r_data
rapidjson
resourcefiles
scripting
sfmt
sound
swrenderer
textures Made several classes trivially copyable, 2020-01-04 21:32:10 +01:00
win32
xlat Fixed uninitialized variable in XLAT parser 2017-07-13 18:05:58 +03:00
__autostart.cpp
actionspecials.h
actor.h
actorinlines.h
actorptrselect.cpp
actorptrselect.h
am_map.cpp
am_map.h
announcer.h
autosegs.h
b_bot.cpp
b_bot.h
b_func.cpp
b_game.cpp - sanitized the 'frozen level' code. 2019-04-28 19:10:52 +02:00
b_move.cpp
b_think.cpp
basictypes.h
bbannouncer.cpp
c_bind.cpp - Added support for up to 4 DirectInput joysticks at the same time for fake splitscreen. But with more than 32 buttons per device they will overlap as before and you'll get wrong labels. 2019-08-21 14:06:29 +02:00
c_bind.h
c_cmds.cpp
c_console.cpp
c_console.h
c_consolebuffer.cpp
c_consolebuffer.h
c_cvars.cpp
c_cvars.h
c_dispatch.cpp
c_dispatch.h
c_expr.cpp
c_functions.cpp
c_functions.h
CMakeLists.txt
cmdlib.cpp - made Windows backend parts of the console Unicode capable. 2019-05-14 17:05:40 +02:00
cmdlib.h
colormatcher.cpp
colormatcher.h
compatibility.cpp
compatibility.h
configfile.cpp
configfile.h
ct_chat.cpp
cycler.cpp
cycler.h
d_dehacked.cpp
d_dehacked.h
d_event.h
d_gui.h
d_iwad.cpp
d_main.cpp
d_main.h
d_net.cpp
d_net.h
d_netinf.h
d_netinfo.cpp
d_player.h - added ability to specify display duration of subtitles 2019-07-26 21:59:43 +02:00
d_protocol.cpp
d_protocol.h
d_stats.cpp
decallib.cpp
decallib.h
dobject.cpp
dobject.h
dobjgc.cpp
dobjgc.h
dobjtype.cpp
dobjtype.h
doomdata.h
doomdef.h
doomerrors.h
doomstat.cpp
doomstat.h Added a master volume setting. 2019-04-28 22:25:50 +02:00
doomtype.h
dsectoreffect.cpp
dsectoreffect.h
dthinker.cpp
dthinker.h
edata.cpp
edata.h
empty.cpp
errors.h
events.cpp
events.h
f_wipe.cpp
f_wipe.h
filereadermusicinterface.h
files.cpp
files.h - moved the sound decoding code to the zmusic project. 2020-01-05 12:29:15 +01:00
files_decompress.cpp
fontinternals.h
g_doomedmap.cpp
g_game.cpp
g_game.h
g_hub.cpp
g_hub.h
g_input.h
g_level.cpp
g_level.h
g_levellocals.h - split off all music code from s_sound.cpp 2019-09-28 14:20:21 +02:00
g_mapinfo.cpp
g_pch.h
g_pch2.h - tried to add precompiled headers to fastmath sources as well, but VC++ doesn't seem to want to play along. So I left this stuff in but disabled the precompilation until a solution can be found. 2016-04-10 13:54:42 +02:00
g_skill.cpp
gameconfigfile.cpp
gameconfigfile.h
gametype.h Normalize line endings 2016-03-01 09:47:10 -06:00
gi.cpp
gi.h
gitinfo.cpp
gstrings.h
GuillotineBinPack.cpp
GuillotineBinPack.h
hu_scores.cpp
hu_stuff.h
i_net.cpp
i_net.h
i_time.cpp
i_time.h
i_video.h - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00
info.cpp
info.h
keysections.cpp
lists.h
lumpconfigfile.cpp
lumpconfigfile.h
m_alloc.cpp
m_alloc.h Normalize line endings 2016-03-01 09:47:10 -06:00
m_argv.cpp
m_argv.h
m_bbox.cpp
m_bbox.h
m_cheat.cpp
m_cheat.h
m_crc32.h
m_fixed.h
m_joy.cpp
m_joy.h
m_misc.cpp
m_misc.h
m_png.cpp
m_png.h
m_random.cpp
m_random.h - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
m_swap.h
md5.cpp - renamed FileRdr back to FileReader. 2018-03-11 19:29:37 +01:00
md5.h
memarena.cpp
memarena.h
name.cpp
name.h
namedef.h
nodebuild.cpp
nodebuild.h
nodebuild_classify_nosse2.cpp
nodebuild_events.cpp
nodebuild_extract.cpp
nodebuild_gl.cpp
nodebuild_utility.cpp
p_3dfloors.cpp
p_3dfloors.h
p_3dmidtex.cpp
p_3dmidtex.h
p_acs.cpp
p_acs.h
p_actionfunctions.cpp - separated the channel number from the flags in the sound interface so that the 8 channel limit can be eliminated. 2020-01-06 15:00:05 +01:00
p_blockmap.h
p_ceiling.cpp
p_checkposition.h
p_conversation.cpp
p_conversation.h
p_destructible.cpp
p_destructible.h
p_doors.cpp
p_effect.cpp
p_effect.h
p_enemy.cpp
p_enemy.h
p_floor.cpp - fixed many compilation errors with GCC and Clang 2019-04-26 17:14:12 +02:00
p_glnodes.cpp
p_interaction.cpp
p_lights.cpp
p_linetracedata.h
p_linkedsectors.cpp
p_lnspec.cpp
p_lnspec.h
p_local.h - give P_ExplodeMissile a damage type when being called from P_DamageMobj 2019-09-09 16:49:22 +02:00
p_map.cpp
p_maputl.cpp
p_maputl.h
p_mobj.cpp
p_openmap.cpp
p_pillar.cpp
p_plats.cpp
p_pspr.cpp
p_pspr.h
p_pusher.cpp
p_saveg.cpp
p_saveg.h
p_scroll.cpp - major optimization on carry scroller code. 2017-05-19 16:31:44 +02:00
p_secnodes.cpp
p_sectors.cpp
p_setup.cpp
p_setup.h
p_sight.cpp
p_slopes.cpp
p_spec.cpp
p_spec.h
p_states.cpp
p_switch.cpp
p_tags.cpp
p_tags.h - allow assignment of line IDs through LevelCompatibility. 2019-04-27 11:38:41 +02:00
p_teleport.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
p_terrain.cpp
p_terrain.h
p_things.cpp
p_tick.cpp
p_tick.h
p_trace.cpp
p_trace.h
p_udmf.cpp
p_udmf.h
p_usdf.cpp
p_user.cpp
p_xlat.cpp
parallel_for.h
parsecontext.cpp
parsecontext.h
po_man.cpp
po_man.h
portal.cpp
portal.h
r_defs.h
r_renderer.h
r_sky.cpp
r_sky.h
r_state.h
r_utility.cpp
r_utility.h
r_videoscale.cpp
r_videoscale.h
Rect.h
s_playlist.cpp
s_playlist.h
sc_man.cpp
sc_man.h
sc_man_scanner.re
sc_man_tokens.h
scriptutil.cpp
scriptutil.h - fixed: The static variant of PClass::FindFunction may only be used for actual static variables. 2019-04-16 21:52:56 +02:00
serializer.cpp
serializer.h
skins.cpp
skins.h
SkylineBinPack.cpp
SkylineBinPack.h
st_start.h
st_stuff.cpp
st_stuff.h
statistics.cpp
statnums.h
stats.cpp
stats.h
stringtable.cpp
stringtable.h
strnatcmp.c
strnatcmp.h
superfasthash.h
tagitem.h
tarray.h
teaminfo.cpp
teaminfo.h
templates.h
tflags.h
umapinfo.cpp
utf8.cpp
utf8.h
v_blend.cpp
v_collection.cpp
v_collection.h
v_draw.cpp
v_font.cpp - Missed this. 2019-09-08 10:06:31 +02:00
v_font.h
v_palette.cpp - Restored DoBlending_MMX for non SSE2 cpus. 2018-04-28 20:36:54 +02:00
v_palette.h
v_pfx.cpp
v_pfx.h - removed many 'extern "C"' declarations, now that assembly is no longer a concern. 2017-03-11 11:31:09 +01:00
v_text.cpp
v_text.h - cleaned the includes of the sound backend code of unwanted content. 2020-01-06 13:55:51 +01:00
v_video.cpp
v_video.h
vectors.h
version.h
w_wad.cpp
w_wad.h
w_zip.h - transition to new FileReader interface complete, but untested. 2018-03-11 12:33:46 +01:00
weightedlist.h
wi_stuff.cpp
wi_stuff.h
x86.cpp
x86.h
xs_Float.h
zstrformat.cpp
zstring.cpp
zstring.h
zzautozend.cpp