gzdoom-gles/wadsrc/static/actors
MajorCooke 2719905ade - Added source and inflictor parameters to all A_Damage/Kill functions.
- Source is the actor to blame for the cause of damage (monster infighting for example). For missiles, modders should consider setting to AAPTR_TARGET.
- Inflictor is the actor doing the damage itself. Note that by changing this, it will take into account the flags on the pointed actor.
2016-05-29 12:40:17 +02:00
..
chex - added pickup sprite for Chex Quest's Mini Zorcher (i.e. pistol replacement.) 2015-04-27 10:24:49 +02:00
doom - fixed beta Lost Soul's states. 2016-03-12 10:54:14 +01:00
heretic - fixed: TAG_BLASTERP was on the wrong actor. 2016-04-19 02:06:36 +02:00
hexen Normalize line endings 2016-03-01 09:47:10 -06:00
raven Normalize line endings 2016-03-01 09:47:10 -06:00
shared Not like this makes a difference. 2016-05-18 11:19:24 +02:00
strife - replaced AActor::vel and player_t::Vel with a floating point version. 2016-03-20 00:54:18 +01:00
actor.txt - Added source and inflictor parameters to all A_Damage/Kill functions. 2016-05-29 12:40:17 +02:00
constants.txt - Added A_WeaponOffset(x = 0, y = 32, flags). 2016-05-18 11:19:24 +02:00