gzdoom-gles/src/r_data/models
2020-07-12 12:14:30 +02:00
..
models.cpp Add PSPF_PLAYERTRANSLATED flag (makes a PSprite layer translated to the user's color) 2020-01-06 21:50:14 +01:00
models.h - use a TArray to store the sprite model hash to get rid of one atterm call. 2019-04-25 12:55:22 +02:00
models_md2.cpp
models_md3.cpp
models_obj.cpp Fix OBJ face normal direction 2019-06-02 22:00:59 +02:00
models_obj.h
models_ue1.cpp Optimize UE1 vertex normal computation. 2020-07-12 12:14:30 +02:00
models_ue1.h Optimize UE1 vertex normal computation. 2020-07-12 12:14:30 +02:00
models_voxel.cpp - replaced several explicit allocations with TArrays. 2019-04-18 13:58:37 +02:00
tab_anorms.h