gzdoom-gles/src/gl/data
Christoph Oelckers 25d7eaed0a - fixed parentheses in ADynamicLight::DistToSeg.
- floatifed OpenGL sector grouping.
- optimized light node collection. It should not create light nodes for out of range segs.
2016-04-08 12:38:09 +02:00
..
gl_data.cpp - adjustments. 2016-03-30 20:01:44 +02:00
gl_data.h - floatified the texture coordinate code. 2016-04-08 01:42:43 +02:00
gl_matrix.cpp
gl_matrix.h
gl_portaldata.cpp - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
gl_setup.cpp - fixed parentheses in ADynamicLight::DistToSeg. 2016-04-08 12:38:09 +02:00
gl_vertexbuffer.cpp - floatified vertices and removed the now redundant fx and fy members. This needs an added check for polyobject origins, though, so that such subsectors don't get rendered. 2016-04-03 11:40:14 +02:00
gl_vertexbuffer.h