gzdoom-gles/src/dobject.h
Randy Heit e021fba5e1 Improve NoDelay reliability.
- Instead of tying NoDelay behavior to OF_JustSpawned, use a new actor
  flag, MF7_HANDLENODELAY. This only gets cleared once it has actually
  been checked by Tick(). This is necessary because freeze mode delays the
  initial run of Tick() past the initial spawn, so OF_JustSpawned will no
  longer be set when it does the initial tick.
- Delay NoDelay processing if an actor is spawned dormant. Actors spawned
  dormant have Deactivate() called before they tick, so MF7_HANDLENODELAY
  will remain set as long as an actor is dormant. This allows the NoDelay
  handling to occur as expected once it is activated.
2013-09-17 20:44:13 -05:00

599 lines
15 KiB
C++

/*
** dobject.h
**
**---------------------------------------------------------------------------
** Copyright 1998-2008 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#ifndef __DOBJECT_H__
#define __DOBJECT_H__
#include <stdlib.h>
#include "doomtype.h"
struct PClass;
class FArchive;
class DObject;
class DArgs;
class DCanvas;
class DConsoleCommand;
class DConsoleAlias;
class DSeqNode;
class DSeqActorNode;
class DSeqPolyNode;
class DSeqSectorNode;
class DThinker;
class AActor;
class DPolyAction;
class DMovePoly;
class DPolyDoor;
class DRotatePoly;
class DPusher;
class DScroller;
class DSectorEffect;
class DLighting;
class DFireFlicker;
class DFlicker;
class DGlow;
class DGlow2;
class DLightFlash;
class DPhased;
class DStrobe;
class DMover;
class DElevator;
class DMovingCeiling;
class DCeiling;
class DDoor;
class DMovingFloor;
class DFloor;
class DFloorWaggle;
class DPlat;
class DPillar;
struct FActorInfo;
enum EMetaType
{
META_Int, // An int
META_Fixed, // A fixed point number
META_String, // A string
};
class FMetaData
{
private:
FMetaData (EMetaType type, uint32 id) : Type(type), ID(id) {}
FMetaData *Next;
EMetaType Type;
uint32 ID;
union
{
int Int;
char *String;
fixed_t Fixed;
} Value;
friend class FMetaTable;
};
class FMetaTable
{
public:
FMetaTable() : Meta(NULL) {}
FMetaTable(const FMetaTable &other);
~FMetaTable();
FMetaTable &operator = (const FMetaTable &other);
void SetMetaInt (uint32 id, int parm);
void SetMetaFixed (uint32 id, fixed_t parm);
void SetMetaString (uint32 id, const char *parm); // The string is copied
int GetMetaInt (uint32 id, int def=0) const;
fixed_t GetMetaFixed (uint32 id, fixed_t def=0) const;
const char *GetMetaString (uint32 id) const;
FMetaData *FindMeta (EMetaType type, uint32 id) const;
private:
FMetaData *Meta;
FMetaData *FindMetaDef (EMetaType type, uint32 id);
void FreeMeta ();
void CopyMeta (const FMetaTable *other);
};
#define RUNTIME_TYPE(object) (object->GetClass()) // Passed an object, returns the type of that object
#define RUNTIME_CLASS(cls) (&cls::_StaticType) // Passed a class name, returns a PClass representing that class
#define NATIVE_TYPE(object) (object->StaticType()) // Passed an object, returns the type of the C++ class representing the object
struct ClassReg
{
PClass *MyClass;
const char *Name;
PClass *ParentType;
unsigned int SizeOf;
const size_t *Pointers;
void (*ConstructNative)(void *);
void RegisterClass() const;
};
enum EInPlace { EC_InPlace };
#define DECLARE_ABSTRACT_CLASS(cls,parent) \
public: \
static PClass _StaticType; \
virtual PClass *StaticType() const { return &_StaticType; } \
static ClassReg RegistrationInfo, *RegistrationInfoPtr; \
private: \
typedef parent Super; \
typedef cls ThisClass;
#define DECLARE_CLASS(cls,parent) \
DECLARE_ABSTRACT_CLASS(cls,parent) \
private: static void InPlaceConstructor (void *mem);
#define HAS_OBJECT_POINTERS \
static const size_t PointerOffsets[];
// Taking the address of a field in an object at address 1 instead of
// address 0 keeps GCC from complaining about possible misuse of offsetof.
#define DECLARE_POINTER(field) (size_t)&((ThisClass*)1)->field - 1,
#define END_POINTERS ~(size_t)0 };
#if defined(_MSC_VER)
# pragma data_seg(".creg$u")
# pragma data_seg()
# define _DECLARE_TI(cls) __declspec(allocate(".creg$u")) ClassReg *cls::RegistrationInfoPtr = &cls::RegistrationInfo;
#else
# define _DECLARE_TI(cls) ClassReg *cls::RegistrationInfoPtr __attribute__((section(SECTION_CREG))) = &cls::RegistrationInfo;
#endif
#define _IMP_PCLASS(cls,ptrs,create) \
PClass cls::_StaticType; \
ClassReg cls::RegistrationInfo = {\
RUNTIME_CLASS(cls), \
#cls, \
RUNTIME_CLASS(cls::Super), \
sizeof(cls), \
ptrs, \
create }; \
_DECLARE_TI(cls)
#define _IMP_CREATE_OBJ(cls) \
void cls::InPlaceConstructor(void *mem) { new((EInPlace *)mem) cls; }
#define IMPLEMENT_POINTY_CLASS(cls) \
_IMP_CREATE_OBJ(cls) \
_IMP_PCLASS(cls,cls::PointerOffsets,cls::InPlaceConstructor) \
const size_t cls::PointerOffsets[] = {
#define IMPLEMENT_CLASS(cls) \
_IMP_CREATE_OBJ(cls) \
_IMP_PCLASS(cls,NULL,cls::InPlaceConstructor)
#define IMPLEMENT_ABSTRACT_CLASS(cls) \
_IMP_PCLASS(cls,NULL,NULL)
enum EObjectFlags
{
// GC flags
OF_White0 = 1 << 0, // Object is white (type 0)
OF_White1 = 1 << 1, // Object is white (type 1)
OF_Black = 1 << 2, // Object is black
OF_Fixed = 1 << 3, // Object is fixed (should not be collected)
OF_Rooted = 1 << 4, // Object is soft-rooted
OF_EuthanizeMe = 1 << 5, // Object wants to die
OF_Cleanup = 1 << 6, // Object is now being deleted by the collector
OF_YesReallyDelete = 1 << 7, // Object is being deleted outside the collector, and this is okay, so don't print a warning
OF_WhiteBits = OF_White0 | OF_White1,
OF_MarkBits = OF_WhiteBits | OF_Black,
// Other flags
OF_JustSpawned = 1 << 8, // Thinker was spawned this tic
OF_SerialSuccess = 1 << 9, // For debugging Serialize() calls
OF_Sentinel = 1 << 10, // Object is serving as the sentinel in a ring list
};
template<class T> class TObjPtr;
namespace GC
{
enum EGCState
{
GCS_Pause,
GCS_Propagate,
GCS_Sweep,
GCS_Finalize
};
// Number of bytes currently allocated through M_Malloc/M_Realloc.
extern size_t AllocBytes;
// Amount of memory to allocate before triggering a collection.
extern size_t Threshold;
// List of gray objects.
extern DObject *Gray;
// List of every object.
extern DObject *Root;
// Current white value for potentially-live objects.
extern uint32 CurrentWhite;
// Current collector state.
extern EGCState State;
// Position of GC sweep in the list of objects.
extern DObject **SweepPos;
// Size of GC pause.
extern int Pause;
// Size of GC steps.
extern int StepMul;
// Current white value for known-dead objects.
static inline uint32 OtherWhite()
{
return CurrentWhite ^ OF_WhiteBits;
}
// Frees all objects, whether they're dead or not.
void FreeAll();
// Does one collection step.
void Step();
// Does a complete collection.
void FullGC();
// Handles the grunt work for a write barrier.
void Barrier(DObject *pointing, DObject *pointed);
// Handles a write barrier.
static inline void WriteBarrier(DObject *pointing, DObject *pointed);
// Handles a write barrier for a pointer that isn't inside an object.
static inline void WriteBarrier(DObject *pointed);
// Handles a read barrier.
template<class T> inline T *ReadBarrier(T *&obj)
{
if (obj == NULL || !(obj->ObjectFlags & OF_EuthanizeMe))
{
return obj;
}
return obj = NULL;
}
// Check if it's time to collect, and do a collection step if it is.
static inline void CheckGC()
{
if (AllocBytes >= Threshold)
Step();
}
// Forces a collection to start now.
static inline void StartCollection()
{
Threshold = AllocBytes;
}
// Marks a white object gray. If the object wants to die, the pointer
// is NULLed instead.
void Mark(DObject **obj);
// For cleanup
void DelSoftRootHead();
// Soft-roots an object.
void AddSoftRoot(DObject *obj);
// Unroots an object.
void DelSoftRoot(DObject *obj);
template<class T> void Mark(T *&obj)
{
union
{
T *t;
DObject *o;
};
o = obj;
Mark(&o);
obj = t;
}
template<class T> void Mark(TObjPtr<T> &obj);
}
// A template class to help with handling read barriers. It does not
// handle write barriers, because those can be handled more efficiently
// with knowledge of the object that holds the pointer.
template<class T>
class TObjPtr
{
union
{
T *p;
DObject *o;
};
public:
TObjPtr() throw()
{
}
TObjPtr(T *q) throw()
: p(q)
{
}
TObjPtr(const TObjPtr<T> &q) throw()
: p(q.p)
{
}
T *operator=(T *q) throw()
{
return p = q;
// The caller must now perform a write barrier.
}
operator T*() throw()
{
return GC::ReadBarrier(p);
}
T &operator*()
{
T *q = GC::ReadBarrier(p);
assert(q != NULL);
return *q;
}
T **operator&() throw()
{
// Does not perform a read barrier. The only real use for this is with
// the DECLARE_POINTER macro, where a read barrier would be a very bad
// thing.
return &p;
}
T *operator->() throw()
{
return GC::ReadBarrier(p);
}
bool operator<(T *u) throw()
{
return GC::ReadBarrier(p) < u;
}
bool operator<=(T *u) throw()
{
return GC::ReadBarrier(p) <= u;
}
bool operator>(T *u) throw()
{
return GC::ReadBarrier(p) > u;
}
bool operator>=(T *u) throw()
{
return GC::ReadBarrier(p) >= u;
}
bool operator!=(T *u) throw()
{
return GC::ReadBarrier(p) != u;
}
bool operator==(T *u) throw()
{
return GC::ReadBarrier(p) == u;
}
template<class U> friend inline FArchive &operator<<(FArchive &arc, TObjPtr<U> &o);
template<class U> friend inline void GC::Mark(TObjPtr<U> &obj);
friend class DObject;
};
template<class T> inline FArchive &operator<<(FArchive &arc, TObjPtr<T> &o)
{
return arc << o.p;
}
// Use barrier_cast instead of static_cast when you need to cast
// the contents of a TObjPtr to a related type.
template<class T,class U> inline T barrier_cast(TObjPtr<U> &o)
{
return static_cast<T>(static_cast<U *>(o));
}
template<class T> inline void GC::Mark(TObjPtr<T> &obj)
{
GC::Mark(&obj.o);
}
class DObject
{
public:
static PClass _StaticType;
virtual PClass *StaticType() const { return &_StaticType; }
static ClassReg RegistrationInfo, *RegistrationInfoPtr;
static void InPlaceConstructor (void *mem);
private:
typedef DObject ThisClass;
// Per-instance variables. There are four.
private:
PClass *Class; // This object's type
public:
DObject *ObjNext; // Keep track of all allocated objects
DObject *GCNext; // Next object in this collection list
uint32 ObjectFlags; // Flags for this object
public:
DObject ();
DObject (PClass *inClass);
virtual ~DObject ();
inline bool IsKindOf (const PClass *base) const;
inline bool IsA (const PClass *type) const;
void SerializeUserVars(FArchive &arc);
virtual void Serialize (FArchive &arc);
// For catching Serialize functions in derived classes
// that don't call their base class.
void CheckIfSerialized () const;
virtual void Destroy ();
// If you need to replace one object with another and want to
// change any pointers from the old object to the new object,
// use this method.
virtual size_t PointerSubstitution (DObject *old, DObject *notOld);
static size_t StaticPointerSubstitution (DObject *old, DObject *notOld);
PClass *GetClass() const
{
if (Class == NULL)
{
// Save a little time the next time somebody wants this object's type
// by recording it now.
const_cast<DObject *>(this)->Class = StaticType();
}
return Class;
}
void SetClass (PClass *inClass)
{
Class = inClass;
}
void *operator new(size_t len)
{
return M_Malloc(len);
}
void operator delete (void *mem)
{
M_Free(mem);
}
// GC fiddling
// An object is white if either white bit is set.
bool IsWhite() const
{
return !!(ObjectFlags & OF_WhiteBits);
}
bool IsBlack() const
{
return !!(ObjectFlags & OF_Black);
}
// An object is gray if it isn't white or black.
bool IsGray() const
{
return !(ObjectFlags & OF_MarkBits);
}
// An object is dead if it's the other white.
bool IsDead() const
{
return !!(ObjectFlags & GC::OtherWhite() & OF_WhiteBits);
}
void ChangeWhite()
{
ObjectFlags ^= OF_WhiteBits;
}
void MakeWhite()
{
ObjectFlags = (ObjectFlags & ~OF_MarkBits) | (GC::CurrentWhite & OF_WhiteBits);
}
void White2Gray()
{
ObjectFlags &= ~OF_WhiteBits;
}
void Black2Gray()
{
ObjectFlags &= ~OF_Black;
}
void Gray2Black()
{
ObjectFlags |= OF_Black;
}
// Marks all objects pointed to by this one. Returns the (approximate)
// amount of memory used by this object.
virtual size_t PropagateMark();
protected:
// This form of placement new and delete is for use *only* by PClass's
// CreateNew() method. Do not use them for some other purpose.
void *operator new(size_t, EInPlace *mem)
{
return (void *)mem;
}
void operator delete (void *mem, EInPlace *)
{
M_Free (mem);
}
};
static inline void GC::WriteBarrier(DObject *pointing, DObject *pointed)
{
if (pointed != NULL && pointed->IsWhite() && pointing->IsBlack())
{
Barrier(pointing, pointed);
}
}
static inline void GC::WriteBarrier(DObject *pointed)
{
if (pointed != NULL && State == GCS_Propagate && pointed->IsWhite())
{
Barrier(NULL, pointed);
}
}
#include "dobjtype.h"
inline bool DObject::IsKindOf (const PClass *base) const
{
return base->IsAncestorOf (GetClass ());
}
inline bool DObject::IsA (const PClass *type) const
{
return (type == GetClass());
}
#endif //__DOBJECT_H__