gzdoom-gles/wadsrc/static/zscript
alexey.lysiuk 23a84994f5 - fixed disappearing inventory after morphing pickup
When player is picked up item that does morph, the corresponding toucher actor is changed in process
Previously, morhing item was removed from original actor leaving player's inventory in inconsistent state

https://forum.zdoom.org/viewtopic.php?t=63124
2019-04-26 18:15:00 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
heretic - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
hexen - fixed random number generation in SpawnFizzle. 2019-04-18 17:46:21 +02:00
inventory - fixed disappearing inventory after morphing pickup 2019-04-26 18:15:00 +02:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
raven - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
scriptutil - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
shared - let RunHealth clamping respect the newly added global properties. 2019-04-26 01:31:12 +02:00
statscreen Make StatusScreen::End virtual 2018-09-15 20:33:14 +02:00
statusbar - fixed max. ammo display on AltHud. 2019-04-16 22:00:59 +02:00
strife - gave the strifehumanoid's burn states dynamic lights. 2019-04-18 17:46:15 +02:00
actor.txt - took several methods out of the native PlayerPawn implementation, either by scriptification or moving them to other places. 2019-04-25 17:34:56 +02:00
actor_actions.txt - exported all native components of APlayerPawn. 2019-04-25 17:42:11 +02:00
actor_attacks.txt - fixed condition to produce blood splatter during line attack 2019-04-26 18:14:54 +02:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
actor_interaction.txt - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
actor_inventory.txt - fixed last PR. 2019-04-26 17:10:53 +02:00
base.txt - made OP_NEW a builtin function instead of an opcode. 2019-04-26 17:23:33 +02:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2019-04-17 16:24:05 +02:00
constants.txt - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2019-04-16 15:26:14 +02:00
level_compatibility.txt - TNT.WAD fixes 2019-04-25 12:45:25 +02:00
mapdata.txt - scriptified P_CheckMeleeRange2. 2019-04-17 16:24:10 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00