gzdoom-gles/src/scripting
Major Cooke 234e690f77 Added STOPRAILS actor flag.
- An actor with this flag will prevent railgun shots from penetrating further.
2020-01-06 19:20:41 +01:00
..
backend - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
decorate - fixed missing checks for function calls from DECORATE 2019-11-21 18:04:03 +01:00
vm - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
zscript Fixed mixins. 2019-11-06 17:51:00 +01:00
symbols.cpp - define the built-in functions defined in codegen.cpp through the regular interface instead uf just hacking them into the symbol table with incompletely set up data. 2019-04-15 22:30:01 +02:00
symbols.h - added ability to specify deprecation messages in ZScript 2019-08-28 21:49:20 +02:00
thingdef.cpp - added validation for presence of drop item classes 2019-07-12 22:11:54 +02:00
thingdef.h - fixed code emission for constant ZScript function arguments 2019-04-27 12:43:22 +02:00
thingdef_data.cpp Added STOPRAILS actor flag. 2020-01-06 19:20:41 +01:00
thingdef_properties.cpp - removed all remaining native parts of APlayerPawn. 2019-04-26 01:20:02 +02:00
types.cpp - continued refactoring on sound code. 2020-01-06 13:45:19 +01:00
types.h - fixed compilation of targets with optimization 2018-11-16 21:33:11 +01:00
vmiterators.cpp - fixed usage of uninitialized object in BlockLinesIterator 2019-10-26 12:15:00 +02:00
vmthunks.cpp - cleanup of the remaining music code in the main project 2020-01-05 14:39:00 +01:00
vmthunks_actors.cpp - renamed IsActorPlayingSomething to IsActorPlayingSound and made it clearscope. 2020-01-06 15:08:26 +01:00