gzdoom-gles/src/menu
2013-01-03 03:12:07 +00:00
..
colorpickermenu.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
joystickmenu.cpp - In UpdateJoystickConfigMenu(), do not access joy before checking if it's NULL. 2013-01-03 03:12:07 +00:00
listmenu.cpp - Backported GZDoom r1246: 2011-08-23 02:39:20 +00:00
loadsavemenu.cpp - Add more information when trying to load old savegames. 2011-04-17 17:27:31 +00:00
menu.cpp - Disable the save game menu when not in a level. 2011-08-19 07:56:43 +00:00
menu.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menudef.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
menuinput.cpp - merged menu branch back into trunk. 2010-09-14 17:28:18 +00:00
messagebox.cpp - Fixed: menu_endgame showed no text during a netgame, nor did it block you from ending a netgame. 2012-07-27 02:35:00 +00:00
optionmenu.cpp - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
optionmenuitems.h - Remove LabelOffset from menus entirely and just compute things so that the console font and 2012-07-26 05:27:37 +00:00
playerdisplay.cpp - Initialize sprframe to NULL in FListMenuItemPlayerDisplay::Drawer(). 2013-01-03 03:08:45 +00:00
playermenu.cpp - Fixed: When the player setup menu cycles the random players, it needs to rebuild the translation for each one. 2012-05-15 22:52:24 +00:00
readthis.cpp - fixed: The help screens were stretched on 16:9 displays 2011-01-14 09:22:09 +00:00
videomenu.cpp - Changed vid_tft's default to true. How many people still run 1280x1024 on a CRT these days? 2012-08-10 02:56:09 +00:00