gzdoom-gles/src/gl
alexey.lysiuk 21ce592771 - skip rendering when application is not active
Use vid_activeinbackground CVAR to override this behavior

(cherry picked from commit 2be84dc636)

# Conflicts:
#	src/gl/system/gl_framebuffer.cpp
#	src/posix/cocoa/i_video.mm
#	src/posix/sdl/gl_sysfb.h
#	src/posix/sdl/sdlglvideo.cpp
#	src/win32/gl_sysfb.h
#	src/win32/win32gliface.cpp
2018-05-10 21:16:38 +02:00
..
compatibility - changed handling of attenuated lights in the legacy renderer to be adjusted when being rendered instead of when being spawned. For the software renderer the light needs to retain its original values. 2018-05-09 14:57:13 +02:00
data - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
dynlights - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
hqnx Removed useless integer type size expansion 2017-01-06 10:40:51 +01:00
hqnx_asm - removed the unused bitmap loading and saving features from hqnx_asm/hqnx_asm_Image. 2017-12-02 12:15:26 +01:00
models - fixed: The culling mode for translucent models must be inverted when rendering a mirror. 2018-01-21 16:29:40 +01:00
renderer - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
scene - renamed the flag bits for sector_t::MoreFlags, so that they are easier to distinguish from sector_t::Flags. 2018-05-10 19:49:02 +02:00
shaders - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
stereo3d Silenced quad stereo message during startup 2018-01-28 11:41:00 +02:00
system - skip rendering when application is not active 2018-05-10 21:16:38 +02:00
textures - Applied Blzut3's patches to compile with MinGW. 2018-04-22 10:08:00 +02:00
unused - except for DWORD, all homegrown integer types are gone - a handful were left where they represent genuine Windows types. 2017-03-09 19:54:41 +01:00
utility - Missing formatting macro definitions for MinGW. 2018-04-22 11:49:10 +02:00
xbr - Fixed compilation with gcc 5.1. (patch by Graf) 2018-04-22 11:55:36 +02:00
gl_functions.h - moved dynamic lights out of the GL code into the common game code. 2017-03-12 19:57:06 +01:00