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48 lines
1.3 KiB
C++
48 lines
1.3 KiB
C++
#ifndef SNDFILE_DECODER_H
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#define SNDFILE_DECODER_H
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#include "i_soundinternal.h"
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#ifdef HAVE_SNDFILE
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#ifndef DYN_SNDFILE
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#include "sndfile.h"
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#else
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#include "thirdparty/sndfile.h"
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#endif
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struct SndFileDecoder : public SoundDecoder
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{
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virtual void getInfo(int *samplerate, ChannelConfig *chans, SampleType *type);
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virtual size_t read(char *buffer, size_t bytes);
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virtual TArray<uint8_t> readAll();
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virtual bool seek(size_t ms_offset, bool ms, bool mayrestart);
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virtual size_t getSampleOffset();
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virtual size_t getSampleLength();
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SndFileDecoder() : SndFile(0) { }
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virtual ~SndFileDecoder();
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protected:
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virtual bool open(FileReader *reader);
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private:
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SNDFILE *SndFile;
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SF_INFO SndInfo;
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FileReader *Reader;
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static sf_count_t file_get_filelen(void *user_data);
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static sf_count_t file_seek(sf_count_t offset, int whence, void *user_data);
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static sf_count_t file_read(void *ptr, sf_count_t count, void *user_data);
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static sf_count_t file_write(const void *ptr, sf_count_t count, void *user_data);
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static sf_count_t file_tell(void *user_data);
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// Make non-copyable
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SndFileDecoder(const SndFileDecoder &rhs);
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SndFileDecoder& operator=(const SndFileDecoder &rhs);
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};
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#endif
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#endif /* SNDFILE_DECODER_H */
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