mirror of
https://github.com/ZDoom/gzdoom-gles.git
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912f8666d7
- Fixed: The FMOD stream player must specify whether it wants to play the sound looped or not when playback is started, not when the stream is created. - Fixed: A_Saw didn't use the puff's damage type. - Fixed: The AxeBlood's death state was using the wrong sprite frame. - Fixed: The Mancubus had an attack sound defined even though it shouldn't. SVN r565 (trunk) |
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.. | ||
blood.txt | ||
botstuff.txt | ||
debris.txt | ||
fountain.txt | ||
pickups.txt | ||
sharedmisc.txt | ||
soundsequence.txt | ||
splashes.txt |