gzdoom-gles/wadsrc/static/actors
Christoph Oelckers dbf68e3f2c - fixed the Peasants DECORATE definition.
SVN r4298 (trunk)
2013-05-30 21:07:29 +00:00
..
chex - Added Gez's patch for moving tag strings into the language file and adding tags for all weapons and inventory items. 2010-08-18 20:26:25 +00:00
doom - fixed: the ExplosiveBarrel's height was wrong. 2013-02-22 21:18:29 +00:00
heretic - Fixed: The Ironlich lost its Pain state when it was converted to DECORATE. 2013-05-07 01:57:05 +00:00
hexen - Fixed: r4226 had bad copy-paste angles for Demon2's XDeath. 2013-04-30 04:49:24 +00:00
raven - Fixed: ArtiTeleport was missing its SpawnID. 2012-11-13 04:59:38 +00:00
shared - Added DONTGIB flag to Key, so key-dropping enemies can be used reliably near crushers. 2013-04-16 20:26:35 +00:00
strife - fixed the Peasants DECORATE definition. 2013-05-30 21:07:29 +00:00
actor.txt - added a FloatBobPhase property for DECORATE. Now, if FloatBobPhase is anything but -1 it will be used directly as the initial phase, allowing to define actors that bob in sync. The allowed range of phases is 0 - 63. The main reason for this is that each actor spawn called the pr_spawnmobj RNG just to randomize this value which causes problems with non-interactive actors, in particular GZDoom's dynamic lights. 2013-05-30 08:52:29 +00:00
constants.txt - Added FDARI's CLOFF_JUMP_ON_MISS and CLOFF_AIM_VERT_NOOFFSET flags. 2013-03-28 01:29:23 +00:00