mirror of
https://github.com/ZDoom/gzdoom-gles.git
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bf767dd560
# Conflicts: # src/g_level.cpp # src/gamedata/g_mapinfo.h
543 lines
7.5 KiB
Text
543 lines
7.5 KiB
Text
// MAPINFO for Doom 2
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include "mapinfo/doomcommon.txt"
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clearepisodes
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episode map01
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{
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name = "Hell On Earth"
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key = "h"
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}
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episode level01
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{
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name = "No Rest for the Living"
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key = "n"
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optional
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}
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defaultmap
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{
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sucktime = 1
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}
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map MAP01 lookup "HUSTR_1"
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{
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titlepatch = "CWILV00"
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next = "MAP02"
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secretnext = "MAP02"
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sky1 = "SKY1"
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cluster = 5
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par = 30
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music = "$MUSIC_RUNNIN"
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}
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map MAP02 lookup "HUSTR_2"
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{
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titlepatch = "CWILV01"
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next = "MAP03"
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secretnext = "MAP03"
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sky1 = "SKY1"
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cluster = 5
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par = 90
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music = "$MUSIC_STALKS"
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}
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map MAP03 lookup "HUSTR_3"
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{
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titlepatch = "CWILV02"
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next = "MAP04"
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secretnext = "MAP04"
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sky1 = "SKY1"
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cluster = 5
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par = 120
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music = "$MUSIC_COUNTD"
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}
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map MAP04 lookup "HUSTR_4"
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{
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titlepatch = "CWILV03"
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next = "MAP05"
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secretnext = "MAP05"
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sky1 = "SKY1"
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cluster = 5
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par = 120
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music = "$MUSIC_BETWEE"
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}
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map MAP05 lookup "HUSTR_5"
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{
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titlepatch = "CWILV04"
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next = "MAP06"
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secretnext = "MAP06"
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sky1 = "SKY1"
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cluster = 5
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par = 90
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music = "$MUSIC_DOOM"
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}
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map MAP06 lookup "HUSTR_6"
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{
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titlepatch = "CWILV05"
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next = "MAP07"
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secretnext = "MAP07"
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sky1 = "SKY1"
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cluster = 5
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par = 150
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sucktime = 1
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music = "$MUSIC_THE_DA"
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needclustertext
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}
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map MAP07 lookup "HUSTR_7"
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{
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titlepatch = "CWILV06"
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next = "MAP08"
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secretnext = "MAP08"
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sky1 = "SKY1"
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cluster = 6
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par = 120
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map07special
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music = "$MUSIC_SHAWN"
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}
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map MAP08 lookup "HUSTR_8"
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{
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titlepatch = "CWILV07"
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next = "MAP09"
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secretnext = "MAP09"
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sky1 = "SKY1"
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cluster = 6
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par = 120
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music = "$MUSIC_DDTBLU"
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}
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map MAP09 lookup "HUSTR_9"
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{
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titlepatch = "CWILV08"
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next = "MAP10"
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secretnext = "MAP10"
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sky1 = "SKY1"
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cluster = 6
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par = 270
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music = "$MUSIC_IN_CIT"
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}
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map MAP10 lookup "HUSTR_10"
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{
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titlepatch = "CWILV09"
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next = "MAP11"
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secretnext = "MAP11"
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sky1 = "SKY1"
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cluster = 6
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par = 90
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music = "$MUSIC_DEAD"
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}
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map MAP11 lookup "HUSTR_11"
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{
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titlepatch = "CWILV10"
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next = "MAP12"
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secretnext = "MAP12"
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sky1 = "SKY1"
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cluster = 6
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par = 210
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music = "$MUSIC_STLKS2"
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needclustertext
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}
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map MAP12 lookup "HUSTR_12"
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{
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titlepatch = "CWILV11"
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next = "MAP13"
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secretnext = "MAP13"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_THEDA2"
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}
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map MAP13 lookup "HUSTR_13"
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{
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titlepatch = "CWILV12"
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next = "MAP14"
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secretnext = "MAP14"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DOOM2"
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}
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map MAP14 lookup "HUSTR_14"
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{
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titlepatch = "CWILV13"
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next = "MAP15"
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secretnext = "MAP15"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DDTBL2"
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}
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map MAP15 lookup "HUSTR_15"
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{
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titlepatch = "CWILV14"
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next = "MAP16"
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secretnext = "MAP31"
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sky1 = "SKY2"
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cluster = 7
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par = 210
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music = "$MUSIC_RUNNI2"
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needclustertext
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}
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map MAP16 lookup "HUSTR_16"
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{
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titlepatch = "CWILV15"
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next = "MAP17"
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secretnext = "MAP17"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_DEAD2"
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}
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map MAP17 lookup "HUSTR_17"
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{
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titlepatch = "CWILV16"
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next = "MAP18"
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secretnext = "MAP18"
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sky1 = "SKY2"
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cluster = 7
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par = 420
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music = "$MUSIC_STLKS3"
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}
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map MAP18 lookup "HUSTR_18"
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{
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titlepatch = "CWILV17"
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next = "MAP19"
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secretnext = "MAP19"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_ROMERO"
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}
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map MAP19 lookup "HUSTR_19"
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{
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titlepatch = "CWILV18"
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next = "MAP20"
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secretnext = "MAP20"
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sky1 = "SKY2"
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cluster = 7
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par = 210
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music = "$MUSIC_SHAWN2"
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}
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map MAP20 lookup "HUSTR_20"
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{
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titlepatch = "CWILV19"
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next = "MAP21"
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secretnext = "MAP21"
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sky1 = "SKY2"
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cluster = 7
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par = 150
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music = "$MUSIC_MESSAG"
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needclustertext
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}
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map MAP21 lookup "HUSTR_21"
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{
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titlepatch = "CWILV20"
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next = "MAP22"
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secretnext = "MAP22"
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sky1 = "SKY3"
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cluster = 8
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par = 240
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music = "$MUSIC_COUNT2"
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}
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map MAP22 lookup "HUSTR_22"
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{
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titlepatch = "CWILV21"
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next = "MAP23"
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secretnext = "MAP23"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_DDTBL3"
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}
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map MAP23 lookup "HUSTR_23"
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{
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titlepatch = "CWILV22"
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next = "MAP24"
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secretnext = "MAP24"
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sky1 = "SKY3"
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cluster = 8
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par = 180
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music = "$MUSIC_AMPIE"
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}
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map MAP24 lookup "HUSTR_24"
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{
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titlepatch = "CWILV23"
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next = "MAP25"
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secretnext = "MAP25"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_THEDA3"
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}
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map MAP25 lookup "HUSTR_25"
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{
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titlepatch = "CWILV24"
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next = "MAP26"
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secretnext = "MAP26"
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sky1 = "SKY3"
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cluster = 8
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par = 150
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music = "$MUSIC_ADRIAN"
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}
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map MAP26 lookup "HUSTR_26"
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{
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titlepatch = "CWILV25"
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next = "MAP27"
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secretnext = "MAP27"
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sky1 = "SKY3"
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cluster = 8
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par = 300
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music = "$MUSIC_MESSG2"
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}
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map MAP27 lookup "HUSTR_27"
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{
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titlepatch = "CWILV26"
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next = "MAP28"
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secretnext = "MAP28"
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sky1 = "SKY3"
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cluster = 8
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par = 330
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music = "$MUSIC_ROMER2"
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}
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map MAP28 lookup "HUSTR_28"
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{
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titlepatch = "CWILV27"
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next = "MAP29"
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secretnext = "MAP29"
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sky1 = "SKY3"
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cluster = 8
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par = 420
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music = "$MUSIC_TENSE"
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}
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map MAP29 lookup "HUSTR_29"
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{
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titlepatch = "CWILV28"
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next = "MAP30"
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secretnext = "MAP30"
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sky1 = "SKY3"
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cluster = 8
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par = 300
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music = "$MUSIC_SHAWN3"
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}
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map MAP30 lookup "HUSTR_30"
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{
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titlepatch = "CWILV29"
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next = "EndGameC"
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secretnext = "EndGameC"
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sky1 = "SKY3"
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cluster = 8
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par = 180
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allowmonstertelefrags
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music = "$MUSIC_OPENIN"
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needclustertext
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}
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map MAP31 lookup "HUSTR_31"
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{
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titlepatch = "CWILV30"
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next = "MAP16"
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secretnext = "MAP32"
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sky1 = "SKY3"
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cluster = 9
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par = 120
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music = "$MUSIC_EVIL"
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needclustertext
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}
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map MAP32 lookup "HUSTR_32"
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{
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titlepatch = "CWILV31"
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next = "MAP16"
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secretnext = "MAP16"
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sky1 = "SKY3"
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cluster = 10
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par = 30
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music = "$MUSIC_ULTIMA"
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}
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// DOOM II first cluster (up thru level 6)
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cluster 5
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{
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flat = "$BGFLAT06"
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exittext = lookup, "C1TEXT"
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}
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// DOOM II second cluster (up thru level 11)
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cluster 6
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{
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flat = "$BGFLAT11"
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exittext = lookup, "C2TEXT"
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}
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// DOOM II third cluster (up thru level 20)
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cluster 7
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{
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flat = "$BGFLAT20"
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exittext = lookup, "C3TEXT"
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}
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// DOOM II fourth cluster (up thru level 30)
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cluster 8
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{
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flat = "$BGFLAT30"
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exittext = lookup, "C4TEXT"
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}
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// DOOM II fifth cluster (level 31)
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cluster 9
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{
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flat = "$BGFLAT15"
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entertext = lookup, "C5TEXT"
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}
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// DOOM II sixth cluster (level 32)
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cluster 10
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{
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flat = "$BGFLAT31"
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entertext = lookup, "C6TEXT"
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}
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// No Rest for the Living
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map LEVEL01 lookup "NHUSTR_1"
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{
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titlepatch = "NWILV00"
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next = "LEVEL02"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 75
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music = "$MUSIC_MESSAG"
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}
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map LEVEL02 lookup "NHUSTR_2"
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{
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titlepatch = "NWILV01"
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next = "LEVEL03"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 105
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music = "$MUSIC_DDTBLU"
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}
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map LEVEL03 lookup "NHUSTR_3"
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{
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titlepatch = "NWILV02"
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next = "LEVEL04"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 120
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music = "$MUSIC_DOOM"
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}
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map LEVEL04 lookup "NHUSTR_4"
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{
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titlepatch = "NWILV03"
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next = "LEVEL05"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 105
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music = "$MUSIC_SHAWN"
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}
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map LEVEL05 lookup "NHUSTR_5"
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{
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titlepatch = "NWILV04"
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next = "LEVEL06"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 210
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music = "$MUSIC_IN_CIT"
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}
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map LEVEL06 lookup "NHUSTR_6"
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{
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titlepatch = "NWILV05"
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next = "LEVEL07"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 105
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sucktime = 1
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music = "$MUSIC_THE_DA"
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}
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map LEVEL07 lookup "NHUSTR_7"
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{
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titlepatch = "NWILV06"
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next = "LEVEL08"
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secretnext = "LEVEL09"
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sky1 = "SKY1"
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cluster = 11
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par = 165
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map07special
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music = "$MUSIC_IN_CIT"
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}
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map LEVEL08 lookup "NHUSTR_8"
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{
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titlepatch = "NWILV07"
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next = "EndGameC"
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secretnext = "EndGameC"
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sky1 = "SKY1"
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cluster = 11
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par = 105
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music = "$MUSIC_SHAWN"
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needclustertext
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}
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map LEVEL09 lookup "NHUSTR_9"
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{
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titlepatch = "NWILV08"
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next = "LEVEL05"
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secretnext = "LEVEL05"
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sky1 = "SKY1"
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cluster = 11
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par = 135
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music = "$MUSIC_DDTBLU"
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}
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cluster 11
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{
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flat = "SLIME16"
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exittext = lookup, "NERVETEXT"
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}
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