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https://github.com/ZDoom/gzdoom-gles.git
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ae54e13428
- Removed AT_GAME_SET because it's no longer used anywhere. - Converted the last remaining global classes to DECORATE. - Fixed: Inventory.PickupFlash requires an class name as parameter not an integer. Some Hexen definitions got it wrong. - Converted Hexen's Pig to DECORATE. - Replaced the ActorInfo definitions of all internal inventory classes with DECORATE definitions. - Added option to specify a powerup's duration in second by using a negative number. SVN r1137 (trunk)
22 lines
451 B
Text
22 lines
451 B
Text
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// Boost Armor Artifact (Dragonskin Bracers) --------------------------------
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ACTOR ArtiBoostArmor : Inventory 8041 native
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{
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Game Hexen
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SpawnID 22
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+COUNTITEM
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+FLOATBOB
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Inventory.DefMaxAmount
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Inventory.PickupFlash "PickupFlash"
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+INVBAR +FANCYPICKUPSOUND
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Inventory.Icon "ARTIBRAC"
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Inventory.PickupSound "misc/p_pkup"
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Inventory.PickupMessage "$TXT_ARTIBOOSTARMOR"
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States
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{
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Spawn:
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BRAC ABCDEFGH 4 Bright
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Loop
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}
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}
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