gzdoom-gles/src/gl
2014-07-31 00:44:22 +02:00
..
data Merge branch 'master' into Glew_Version_For_Real 2014-07-28 22:23:56 +02:00
dynlights - start of light buffer implementation so that we don't have to use uniform arrays which appear to be broken on AMD. 2014-07-31 00:44:22 +02:00
hqnx - don't depend on stdint.h because older MSVC versions do not have it. 2014-05-01 12:30:56 +02:00
models Merge branch 'master' into Glew_Version_For_Real 2014-07-27 21:57:38 +02:00
renderer - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now. 2014-07-30 23:13:16 +02:00
scene - start of light buffer implementation so that we don't have to use uniform arrays which appear to be broken on AMD. 2014-07-31 00:44:22 +02:00
shaders - start of light buffer implementation so that we don't have to use uniform arrays which appear to be broken on AMD. 2014-07-31 00:44:22 +02:00
system - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now. 2014-07-30 23:13:16 +02:00
textures - removed the code for hardware alpha testing again because it didn't work anymore with how things are set up now. 2014-07-30 23:13:16 +02:00
utility - added benchmarking calls for glDrawArrays to see how well issunig draw calls performs on different hardware. 2014-06-14 15:16:33 +02:00
gl_builddraw.cpp - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00
gl_functions.h - added GL render as of SVN revision 1600. 2013-06-23 09:49:34 +02:00