gzdoom-gles/src/dobjtype.h
Randy Heit 1eb7912bd8 - Make the autosegs read-only.
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
  is not allocated until runtime, you cannot initialize any static/global data
  structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
  will just initialize with a NULL pointer. Instead, you can initialize using
  the address of the pointer returned by RUNTIME_CLASS and dereference that. By
  the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.

SVN r1852 (scripting)
2009-09-17 01:36:14 +00:00

198 lines
5.4 KiB
C++

#ifndef DOBJTYPE_H
#define DOBJTYPE_H
#ifndef __DOBJECT_H__
#error You must #include "dobject.h" to get dobjtype.h
#endif
#include "thingdef/thingdef_type.h"
// Symbol information -------------------------------------------------------
enum ESymbolType
{
SYM_Const,
SYM_Variable,
SYM_ActionFunction
};
class PSymbol : public DObject
{
DECLARE_ABSTRACT_CLASS(PSymbol, DObject);
public:
virtual ~PSymbol();
ESymbolType SymbolType;
FName SymbolName;
protected:
PSymbol(FName name, ESymbolType type) { SymbolType = type; SymbolName = name; }
};
// A constant value ---------------------------------------------------------
class PSymbolConst : public PSymbol
{
DECLARE_CLASS(PSymbolConst, PSymbol);
public:
int ValueType;
union
{
int Value;
double Float;
};
PSymbolConst(FName name) : PSymbol(name, SYM_Const) {}
PSymbolConst() : PSymbol(NAME_None, SYM_Const) {}
};
// A variable ---------------------------------------------------------
class PSymbolVariable : public PSymbol
{
DECLARE_CLASS(PSymbolVariable, PSymbol);
public:
FExpressionType ValueType;
int size;
intptr_t offset;
PSymbolVariable(FName name) : PSymbol(name, SYM_Variable) {}
PSymbolVariable() : PSymbol(NAME_None, SYM_Variable) {}
};
// An action function -------------------------------------------------------
//
// The Arguments string is a string of characters as understood by
// the DECORATE parser:
//
// If the letter is uppercase, it is required. Lowercase letters are optional.
// i = integer
// f = fixed point
// s = sound name
// m = actor name
// t = string
// l = jump label
// c = color
// x = expression
// y = expression
// If the final character is a +, the previous parameter is repeated indefinitely,
// and an "imaginary" first parameter is inserted containing the total number of
// parameters passed.
struct FState;
struct StateCallData;
typedef void (*actionf_p)(AActor *self, AActor *stateowner, FState *state, int parameters, StateCallData *statecall);
class PSymbolActionFunction : public PSymbol
{
DECLARE_CLASS(PSymbolActionFunction, PSymbol);
public:
FString Arguments;
actionf_p Function;
int defaultparameterindex;
PSymbolActionFunction(FName name) : PSymbol(name, SYM_ActionFunction) {}
PSymbolActionFunction() : PSymbol(NAME_None, SYM_ActionFunction) {}
};
// A symbol table -----------------------------------------------------------
struct PSymbolTable
{
PSymbolTable();
~PSymbolTable();
size_t MarkSymbols();
// Sets the table to use for searches if this one doesn't contain the
// requested symbol.
void SetParentTable (PSymbolTable *parent);
// Finds a symbol in the table, optionally searching parent tables
// as well.
PSymbol *FindSymbol (FName symname, bool searchparents) const;
// Places the symbol in the table and returns a pointer to it or NULL if
// a symbol with the same name is already in the table. This symbol is
// not copied and will be freed when the symbol table is destroyed.
PSymbol *AddSymbol (PSymbol *sym);
// Frees all symbols from this table.
void ReleaseSymbols();
private:
PSymbolTable *ParentSymbolTable;
TArray<PSymbol *> Symbols;
};
// Meta-info for every class derived from DObject ---------------------------
class PClass : public DObject
{
DECLARE_CLASS(PClass, DObject);
HAS_OBJECT_POINTERS;
public:
static void StaticInit ();
static void StaticShutdown ();
static void StaticFreeData (PClass *type);
// Per-class information -------------------------------------
FName TypeName; // this class's name
unsigned int Size; // this class's size
PClass *ParentClass; // the class this class derives from
const size_t *Pointers; // object pointers defined by this class *only*
const size_t *FlatPointers; // object pointers defined by this class and all its superclasses; not initialized by default
FActorInfo *ActorInfo;
PClass *HashNext;
FMetaTable Meta;
BYTE *Defaults;
bool bRuntimeClass; // class was defined at run-time, not compile-time
unsigned short ClassIndex;
PSymbolTable Symbols;
void (*ConstructNative)(void *);
// The rest are all functions and static data ----------------
PClass();
~PClass();
void InsertIntoHash ();
DObject *CreateNew () const;
PClass *CreateDerivedClass (FName name, unsigned int size);
void InitializeActorInfo ();
void BuildFlatPointers ();
void FreeStateList();
const PClass *NativeClass() const;
size_t PropagateMark();
// Returns true if this type is an ancestor of (or same as) the passed type.
bool IsAncestorOf (const PClass *ti) const
{
while (ti)
{
if (this == ti)
return true;
ti = ti->ParentClass;
}
return false;
}
inline bool IsDescendantOf (const PClass *ti) const
{
return ti->IsAncestorOf (this);
}
// Find a type, given its name.
static const PClass *FindClass (const char *name) { return FindClass (FName (name, true)); }
static const PClass *FindClass (const FString &name) { return FindClass (FName (name, true)); }
static const PClass *FindClass (ENamedName name) { return FindClass (FName (name)); }
static const PClass *FindClass (FName name);
const PClass *FindClassTentative (FName name); // not static!
static TArray<PClass *> m_Types;
static TArray<PClass *> m_RuntimeActors;
enum { HASH_SIZE = 256 };
static PClass *TypeHash[HASH_SIZE];
static bool bShutdown;
};
#endif