gzdoom-gles/wadsrc/static/zscript/hexen
Christoph Oelckers a2f4cd7cda - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
With the stricter type checks of the self pointer that were now implemented these all produced errors.
2016-11-13 14:20:30 +01:00
..
baseweapons.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
bats.txt - scriptified Hexen's bats. 2016-11-12 09:33:43 +01:00
bishop.txt - scriptified Hexen's Bishop. 2016-11-12 16:32:26 +01:00
blastradius.txt - another bunch of Hexen actors converted. 2016-10-18 15:15:06 +02:00
boostarmor.txt - another bunch of Hexen actors converted. 2016-10-18 15:15:06 +02:00
centaur.txt - scriptified Hexen's Centaur. 2016-11-12 17:21:11 +01:00
clericboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
clericflame.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
clericholy.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
clericmace.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
clericplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
clericstaff.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
demons.txt - scriptified Hexen's Centaur. 2016-11-12 17:21:11 +01:00
dragon.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
ettin.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
fighteraxe.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
fighterfist.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterhammer.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
fighterplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
fighterquietus.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
firedemon.txt - scriptified Hexen's Firedemon. 2016-11-12 19:16:47 +01:00
flame.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
flechette.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
flies.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
fog.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
healingradius.txt - converted the remaining Hexen actors. 2016-10-18 18:11:13 +02:00
heresiarch.txt - made the bounce flags accessible after verifying that the code works for 16 bit variables. 2016-10-25 11:38:02 +02:00
hexenarmor.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexendecorations.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenkeys.txt - more Hexen conversions. 2016-10-18 00:49:13 +02:00
hexenspecialdecs.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
iceguy.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
korax.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
mageboss.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
magecone.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magelightning.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
mageplayer.txt - converted some Hexen stuff. 2016-10-17 23:27:34 +02:00
magestaff.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
magewand.txt - converted the remaining Hexen actors. 2016-10-18 18:11:13 +02:00
mana.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
pig.txt - fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'. 2016-11-13 14:20:30 +01:00
puzzleitems.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
scriptprojectiles.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
serpent.txt - fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null. 2016-11-07 20:12:06 +01:00
speedboots.txt - another batch of Hexen items converted. 2016-10-18 10:09:02 +02:00
spike.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
summon.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
teleportother.txt - turned everything I could into non-action functions. 2016-10-22 17:49:08 +02:00
wraith.txt - use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions. 2016-10-27 15:53:53 +02:00