.. |
baseweapons.txt
|
- converted some Hexen stuff.
|
2016-10-17 23:27:34 +02:00 |
bats.txt
|
- scriptified Hexen's bats.
|
2016-11-12 09:33:43 +01:00 |
bishop.txt
|
- scriptified Hexen's Bishop.
|
2016-11-12 16:32:26 +01:00 |
blastradius.txt
|
- another bunch of Hexen actors converted.
|
2016-10-18 15:15:06 +02:00 |
boostarmor.txt
|
- another bunch of Hexen actors converted.
|
2016-10-18 15:15:06 +02:00 |
centaur.txt
|
- scriptified Hexen's Centaur.
|
2016-11-12 17:21:11 +01:00 |
clericboss.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
clericflame.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
clericholy.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
clericmace.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
clericplayer.txt
|
- converted some Hexen stuff.
|
2016-10-17 23:27:34 +02:00 |
clericstaff.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
demons.txt
|
- scriptified Hexen's Centaur.
|
2016-11-12 17:21:11 +01:00 |
dragon.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
ettin.txt
|
- another batch of Hexen items converted.
|
2016-10-18 10:09:02 +02:00 |
fighteraxe.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
fighterboss.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
fighterfist.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
fighterhammer.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
fighterplayer.txt
|
- converted some Hexen stuff.
|
2016-10-17 23:27:34 +02:00 |
fighterquietus.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
firedemon.txt
|
- scriptified Hexen's Firedemon.
|
2016-11-12 19:16:47 +01:00 |
flame.txt
|
- converted some Hexen stuff.
|
2016-10-17 23:27:34 +02:00 |
flechette.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
flies.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
fog.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
healingradius.txt
|
- converted the remaining Hexen actors.
|
2016-10-18 18:11:13 +02:00 |
heresiarch.txt
|
- made the bounce flags accessible after verifying that the code works for 16 bit variables.
|
2016-10-25 11:38:02 +02:00 |
hexenarmor.txt
|
- more Hexen conversions.
|
2016-10-18 00:49:13 +02:00 |
hexendecorations.txt
|
- more Hexen conversions.
|
2016-10-18 00:49:13 +02:00 |
hexenkeys.txt
|
- more Hexen conversions.
|
2016-10-18 00:49:13 +02:00 |
hexenspecialdecs.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
iceguy.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
korax.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
mageboss.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
magecone.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
magelightning.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
mageplayer.txt
|
- converted some Hexen stuff.
|
2016-10-17 23:27:34 +02:00 |
magestaff.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
magewand.txt
|
- converted the remaining Hexen actors.
|
2016-10-18 18:11:13 +02:00 |
mana.txt
|
- another batch of Hexen items converted.
|
2016-10-18 10:09:02 +02:00 |
pig.txt
|
- fixed: All functions that are callable from weapon states and not members of Actor need to be declared 'action'.
|
2016-11-13 14:20:30 +01:00 |
puzzleitems.txt
|
- another batch of Hexen items converted.
|
2016-10-18 10:09:02 +02:00 |
scriptprojectiles.txt
|
- another batch of Hexen items converted.
|
2016-10-18 10:09:02 +02:00 |
serpent.txt
|
- fixed: Hexen's serpent was still using "None" for 'no state', which in ZScript is done with null.
|
2016-11-07 20:12:06 +01:00 |
speedboots.txt
|
- another batch of Hexen items converted.
|
2016-10-18 10:09:02 +02:00 |
spike.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
summon.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
teleportother.txt
|
- turned everything I could into non-action functions.
|
2016-10-22 17:49:08 +02:00 |
wraith.txt
|
- use the function defaults from the script instead of explicitly setting them again in the code. This is a needless cause of potential errors and since the values are readily available now it's better to use them in the functions.
|
2016-10-27 15:53:53 +02:00 |