gzdoom-gles/src/dthinker.cpp
Christoph Oelckers c73b71807b - fixed: During hub travel, static thinkers may not be deserialized.
Since they are static, the version that got carried over from the last level will still be there and the more current version.
2017-04-14 22:06:29 +02:00

761 lines
18 KiB
C++

/*
** dthinker.cpp
** Implements the base class for almost anything in a level that might think
**
**---------------------------------------------------------------------------
** Copyright 1998-2006 Randy Heit
** All rights reserved.
**
** Redistribution and use in source and binary forms, with or without
** modification, are permitted provided that the following conditions
** are met:
**
** 1. Redistributions of source code must retain the above copyright
** notice, this list of conditions and the following disclaimer.
** 2. Redistributions in binary form must reproduce the above copyright
** notice, this list of conditions and the following disclaimer in the
** documentation and/or other materials provided with the distribution.
** 3. The name of the author may not be used to endorse or promote products
** derived from this software without specific prior written permission.
**
** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
**---------------------------------------------------------------------------
**
*/
#include "dthinker.h"
#include "stats.h"
#include "p_local.h"
#include "statnums.h"
#include "i_system.h"
#include "doomerrors.h"
#include "serializer.h"
#include "d_player.h"
#include "vm.h"
static int ThinkCount;
static cycle_t ThinkCycles;
extern cycle_t BotSupportCycles;
extern cycle_t ActionCycles;
extern int BotWTG;
IMPLEMENT_CLASS(DThinker, false, false)
DThinker *NextToThink;
FThinkerList DThinker::Thinkers[MAX_STATNUM+2];
FThinkerList DThinker::FreshThinkers[MAX_STATNUM+1];
bool DThinker::bSerialOverride = false;
//==========================================================================
//
//
//
//==========================================================================
void FThinkerList::AddTail(DThinker *thinker)
{
assert(thinker->PrevThinker == NULL && thinker->NextThinker == NULL);
assert(!(thinker->ObjectFlags & OF_EuthanizeMe));
if (Sentinel == NULL)
{
Sentinel = Create<DThinker>(DThinker::NO_LINK);
Sentinel->ObjectFlags |= OF_Sentinel;
Sentinel->NextThinker = Sentinel;
Sentinel->PrevThinker = Sentinel;
GC::WriteBarrier(Sentinel);
}
DThinker *tail = Sentinel->PrevThinker;
assert(tail->NextThinker == Sentinel);
thinker->PrevThinker = tail;
thinker->NextThinker = Sentinel;
tail->NextThinker = thinker;
Sentinel->PrevThinker = thinker;
GC::WriteBarrier(thinker, tail);
GC::WriteBarrier(thinker, Sentinel);
GC::WriteBarrier(tail, thinker);
GC::WriteBarrier(Sentinel, thinker);
}
//==========================================================================
//
//
//
//==========================================================================
DThinker *FThinkerList::GetHead() const
{
if (Sentinel == NULL || Sentinel->NextThinker == Sentinel)
{
return NULL;
}
assert(Sentinel->NextThinker->PrevThinker == Sentinel);
return Sentinel->NextThinker;
}
//==========================================================================
//
//
//
//==========================================================================
DThinker *FThinkerList::GetTail() const
{
if (Sentinel == NULL || Sentinel->PrevThinker == Sentinel)
{
return NULL;
}
return Sentinel->PrevThinker;
}
//==========================================================================
//
//
//
//==========================================================================
bool FThinkerList::IsEmpty() const
{
return Sentinel == NULL || Sentinel->NextThinker == NULL;
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::SaveList(FSerializer &arc, DThinker *node)
{
if (node != NULL)
{
while (!(node->ObjectFlags & OF_Sentinel))
{
assert(node->NextThinker != NULL && !(node->NextThinker->ObjectFlags & OF_EuthanizeMe));
::Serialize<DThinker>(arc, nullptr, node, nullptr);
node = node->NextThinker;
}
}
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::SerializeThinkers(FSerializer &arc, bool hubLoad)
{
//DThinker *thinker;
//uint8_t stat;
//int statcount;
int i;
if (arc.isWriting())
{
arc.BeginArray("thinkers");
for (i = 0; i <= MAX_STATNUM; i++)
{
arc.BeginArray(nullptr);
SaveList(arc, Thinkers[i].GetHead());
SaveList(arc, FreshThinkers[i].GetHead());
arc.EndArray();
}
arc.EndArray();
}
else
{
if (arc.BeginArray("thinkers"))
{
for (i = 0; i <= MAX_STATNUM; i++)
{
if (arc.BeginArray(nullptr))
{
if (!hubLoad || i != STAT_STATIC) // do not load static thinkers in a hub transition because they'd just duplicate the active ones.
{
int size = arc.ArraySize();
for (int j = 0; j < size; j++)
{
DThinker *thinker = nullptr;
arc(nullptr, thinker);
if (thinker != nullptr)
{
// This may be a player stored in their ancillary list. Remove
// them first before inserting them into the new list.
if (thinker->NextThinker != nullptr)
{
thinker->Remove();
}
// Thinkers with the OF_JustSpawned flag set go in the FreshThinkers
// list. Anything else goes in the regular Thinkers list.
if (thinker->ObjectFlags & OF_EuthanizeMe)
{
// This thinker was destroyed during the loading process. Do
// not link it into any list.
}
else if (thinker->ObjectFlags & OF_JustSpawned)
{
FreshThinkers[i].AddTail(thinker);
thinker->PostSerialize();
}
else
{
Thinkers[i].AddTail(thinker);
thinker->PostSerialize();
}
}
}
}
arc.EndArray();
}
}
arc.EndArray();
}
}
}
//==========================================================================
//
//
//
//==========================================================================
DThinker::DThinker (int statnum) throw()
{
NextThinker = NULL;
PrevThinker = NULL;
if (bSerialOverride)
{ // The serializer will insert us into the right list
return;
}
ObjectFlags |= OF_JustSpawned;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
FreshThinkers[statnum].AddTail (this);
}
DThinker::DThinker(no_link_type foo) throw()
{
foo; // Avoid unused argument warnings.
}
DThinker::~DThinker ()
{
assert(NextThinker == NULL && PrevThinker == NULL);
}
void DThinker::OnDestroy ()
{
assert((NextThinker != NULL && PrevThinker != NULL) ||
(NextThinker == NULL && PrevThinker == NULL));
if (NextThinker != NULL)
{
Remove();
}
Super::OnDestroy();
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::Remove()
{
if (this == NextToThink)
{
NextToThink = NextThinker;
}
DThinker *prev = PrevThinker;
DThinker *next = NextThinker;
assert(prev != NULL && next != NULL);
assert((ObjectFlags & OF_Sentinel) || (prev != this && next != this));
assert(prev->NextThinker == this);
assert(next->PrevThinker == this);
prev->NextThinker = next;
next->PrevThinker = prev;
GC::WriteBarrier(prev, next);
GC::WriteBarrier(next, prev);
NextThinker = NULL;
PrevThinker = NULL;
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::PostBeginPlay ()
{
}
DEFINE_ACTION_FUNCTION(DThinker, PostBeginPlay)
{
PARAM_SELF_PROLOGUE(DThinker);
self->PostBeginPlay();
return 0;
}
void DThinker::CallPostBeginPlay()
{
ObjectFlags |= OF_Spawned;
IFVIRTUAL(DThinker, PostBeginPlay)
{
// Without the type cast this picks the 'void *' assignment...
VMValue params[1] = { (DObject*)this };
VMCall(func, params, 1, nullptr, 0);
}
else
{
PostBeginPlay();
}
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::PostSerialize()
{
}
//==========================================================================
//
//
//
//==========================================================================
DThinker *DThinker::FirstThinker (int statnum)
{
DThinker *node;
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
node = Thinkers[statnum].GetHead();
if (node == NULL)
{
node = FreshThinkers[statnum].GetHead();
if (node == NULL)
{
return NULL;
}
}
return node;
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::ChangeStatNum (int statnum)
{
FThinkerList *list;
// This thinker should already be in a list; verify that.
assert(NextThinker != NULL && PrevThinker != NULL);
if ((unsigned)statnum > MAX_STATNUM)
{
statnum = MAX_STATNUM;
}
Remove();
if ((ObjectFlags & OF_JustSpawned) && statnum >= STAT_FIRST_THINKING)
{
list = &FreshThinkers[statnum];
}
else
{
list = &Thinkers[statnum];
}
list->AddTail(this);
}
DEFINE_ACTION_FUNCTION(DThinker, ChangeStatNum)
{
PARAM_SELF_PROLOGUE(DThinker);
PARAM_INT(stat);
self->ChangeStatNum(stat);
return 0;
}
//==========================================================================
//
// Mark the first thinker of each list
//
//==========================================================================
void DThinker::MarkRoots()
{
for (int i = 0; i <= MAX_STATNUM; ++i)
{
GC::Mark(Thinkers[i].Sentinel);
GC::Mark(FreshThinkers[i].Sentinel);
}
GC::Mark(Thinkers[MAX_STATNUM+1].Sentinel);
}
//==========================================================================
//
// Destroy every thinker
//
//==========================================================================
void DThinker::DestroyAllThinkers ()
{
int i;
for (i = 0; i <= MAX_STATNUM; i++)
{
if (i != STAT_TRAVELLING && i != STAT_STATIC)
{
DestroyThinkersInList (Thinkers[i]);
DestroyThinkersInList (FreshThinkers[i]);
}
}
DestroyThinkersInList (Thinkers[MAX_STATNUM+1]);
GC::FullGC();
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::DestroyThinkersInList (FThinkerList &list)
{
if (list.Sentinel != NULL)
{
for (DThinker *node = list.Sentinel->NextThinker; node != list.Sentinel; node = list.Sentinel->NextThinker)
{
assert(node != NULL);
node->Destroy();
}
list.Sentinel->Destroy();
list.Sentinel = NULL;
}
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::RunThinkers ()
{
int i, count;
ThinkCount = 0;
ThinkCycles.Reset();
BotSupportCycles.Reset();
ActionCycles.Reset();
BotWTG = 0;
ThinkCycles.Clock();
// Tick every thinker left from last time
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
TickThinkers (&Thinkers[i], NULL);
}
// Keep ticking the fresh thinkers until there are no new ones.
do
{
count = 0;
for (i = STAT_FIRST_THINKING; i <= MAX_STATNUM; ++i)
{
count += TickThinkers (&FreshThinkers[i], &Thinkers[i]);
}
} while (count != 0);
ThinkCycles.Unclock();
}
//==========================================================================
//
//
//
//==========================================================================
int DThinker::TickThinkers (FThinkerList *list, FThinkerList *dest)
{
int count = 0;
DThinker *node = list->GetHead();
if (node == NULL)
{
return 0;
}
while (node != list->Sentinel)
{
++count;
NextToThink = node->NextThinker;
if (node->ObjectFlags & OF_JustSpawned)
{
// Leave OF_JustSpawn set until after Tick() so the ticker can check it.
if (dest != NULL)
{ // Move thinker from this list to the destination list
node->Remove();
dest->AddTail(node);
}
node->CallPostBeginPlay();
}
else if (dest != NULL)
{
I_Error("There is a thinker in the fresh list that has already ticked.\n");
}
if (!(node->ObjectFlags & OF_EuthanizeMe))
{ // Only tick thinkers not scheduled for destruction
ThinkCount++;
node->CallTick();
node->ObjectFlags &= ~OF_JustSpawned;
GC::CheckGC();
}
node = NextToThink;
}
return count;
}
//==========================================================================
//
//
//
//==========================================================================
void DThinker::Tick ()
{
}
DEFINE_ACTION_FUNCTION(DThinker, Tick)
{
PARAM_SELF_PROLOGUE(DThinker);
self->Tick();
return 0;
}
void DThinker::CallTick()
{
IFVIRTUAL(DThinker, Tick)
{
// Without the type cast this picks the 'void *' assignment...
VMValue params[1] = { (DObject*)this };
VMCall(func, params, 1, nullptr, 0);
}
else Tick();
}
//==========================================================================
//
//
//
//==========================================================================
size_t DThinker::PropagateMark()
{
// Do not choke on partially initialized objects (as happens when loading a savegame fails)
if (NextThinker != nullptr || PrevThinker != nullptr)
{
assert(NextThinker != nullptr && !(NextThinker->ObjectFlags & OF_EuthanizeMe));
assert(PrevThinker != nullptr && !(PrevThinker->ObjectFlags & OF_EuthanizeMe));
}
GC::Mark(NextThinker);
GC::Mark(PrevThinker);
return Super::PropagateMark();
}
//==========================================================================
//
//
//
//==========================================================================
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
//==========================================================================
//
//
//
//==========================================================================
FThinkerIterator::FThinkerIterator (const PClass *type, int statnum, DThinker *prev)
{
if ((unsigned)statnum > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
m_SearchStats = true;
}
else
{
m_Stat = statnum;
m_SearchStats = false;
}
m_ParentType = type;
if (prev == NULL || (prev->NextThinker->ObjectFlags & OF_Sentinel))
{
Reinit();
}
else
{
m_CurrThinker = prev->NextThinker;
m_SearchingFresh = false;
}
}
//==========================================================================
//
//
//
//==========================================================================
void FThinkerIterator::Reinit ()
{
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
}
//==========================================================================
//
//
//
//==========================================================================
DThinker *FThinkerIterator::Next (bool exact)
{
if (m_ParentType == NULL)
{
return NULL;
}
do
{
do
{
if (m_CurrThinker != NULL)
{
while (!(m_CurrThinker->ObjectFlags & OF_Sentinel))
{
DThinker *thinker = m_CurrThinker;
m_CurrThinker = thinker->NextThinker;
if (exact)
{
if (thinker->IsA(m_ParentType)) return thinker;
}
else if (thinker->IsKindOf(m_ParentType))
{
return thinker;
}
// This can actually happen when a Destroy call on 'thinker' happens to destroy 'm_CurrThinker'.
// In that case there is no chance to recover, we have to terminate the iteration of this list.
if (m_CurrThinker == nullptr) break;
}
}
if ((m_SearchingFresh = !m_SearchingFresh))
{
m_CurrThinker = DThinker::FreshThinkers[m_Stat].GetHead();
}
} while (m_SearchingFresh);
if (m_SearchStats)
{
m_Stat++;
if (m_Stat > MAX_STATNUM)
{
m_Stat = STAT_FIRST_THINKING;
}
}
m_CurrThinker = DThinker::Thinkers[m_Stat].GetHead();
m_SearchingFresh = false;
} while (m_SearchStats && m_Stat != STAT_FIRST_THINKING);
return NULL;
}
//==========================================================================
//
// This is for scripting, which needs the iterator wrapped into an object with the needed functions exported.
// Unfortunately we cannot have templated type conversions in scripts.
//
//==========================================================================
class DThinkerIterator : public DObject, public FThinkerIterator
{
DECLARE_ABSTRACT_CLASS(DThinkerIterator, DObject)
public:
DThinkerIterator(PClass *cls, int statnum = MAX_STATNUM + 1)
: FThinkerIterator(cls, statnum)
{
}
};
IMPLEMENT_CLASS(DThinkerIterator, true, false);
DEFINE_ACTION_FUNCTION(DThinkerIterator, Create)
{
PARAM_PROLOGUE;
PARAM_CLASS_DEF(type, DThinker);
PARAM_INT_DEF(statnum);
ACTION_RETURN_OBJECT(Create<DThinkerIterator>(type, statnum));
}
DEFINE_ACTION_FUNCTION(DThinkerIterator, Next)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
ACTION_RETURN_OBJECT(self->Next());
}
DEFINE_ACTION_FUNCTION(DThinkerIterator, Reinit)
{
PARAM_SELF_PROLOGUE(DThinkerIterator);
self->Reinit();
return 0;
}
//==========================================================================
//
//
//
//==========================================================================
ADD_STAT (think)
{
FString out;
out.Format ("Think time = %04.2f ms - %d thinkers, Action = %04.2f ms", ThinkCycles.TimeMS(), ThinkCount, ActionCycles.TimeMS());
return out;
}