gzdoom-gles/src/g_shared
Christoph Oelckers 1648fc6a07 Fixed initialization issues with dynamic lights.
Actors get initialized from their defaults so anything done in the constructor or some explicit member initialization will be overwritten.
They must use their properties for setting up configurable fields and do the rest in BeginPlay.
2018-04-25 09:14:01 +02:00
..
a_action.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_decals.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_dynlight.cpp Fixed initialization issues with dynamic lights. 2018-04-25 09:14:01 +02:00
a_dynlight.h Fixed initialization issues with dynamic lights. 2018-04-25 09:14:01 +02:00
a_flashfader.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_lightning.h - another batch. 2016-09-19 19:58:04 +02:00
a_morph.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_morph.h - moved DisplayName, the last remaining PlayerPawn meta property, to PClassActor so that PClassPlayerPawn could be removed. 2017-02-08 19:42:24 +01:00
a_quake.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_sharedglobal.h - Fade cancelling should only always be active for A_SetBlend fades, not always for everything else (such as ACS fades). 2017-12-27 23:34:44 -05:00
a_specialspot.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
a_specialspot.h - changed TObjPtr to take a pointer as its template argument and not the class it points to. 2017-03-08 13:35:21 +01:00
hudmessages.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00
shared_hud.cpp Removed all superfluous #include's 2018-04-24 14:30:35 +03:00