gzdoom-gles/wadsrc/static/actors/constants.txt
Christoph Oelckers 9040710e62 - Updated UDMF spec to 1.1.
- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
  compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
  internal sound code.



SVN r1544 (trunk)
2009-04-14 09:06:03 +00:00

71 lines
1.8 KiB
Text

// Flags for A_CustomMissile
const int CMF_AIMOFFSET = 1;
const int CMF_AIMDIRECTION = 2;
const int CMF_TRACKOWNER = 4;
const int CMF_CHECKTARGETDEAD = 8;
// Flags for A_SpawnItemEx
const int SXF_TRANSFERTRANSLATION=1;
const int SXF_ABSOLUTEPOSITION=2;
const int SXF_ABSOLUTEANGLE=4;
const int SXF_ABSOLUTEMOMENTUM=8;
const int SXF_SETMASTER=16;
const int SXF_NOCHECKPOSITION = 32;
const int SXF_TELEFRAG=64;
const int SXF_CLIENTSPAWN=128; // only used by Skulltag
const int SXF_TRANSFERAMBUSHFLAG=256;
// Flags for A_Chase
const int CHF_FASTCHASE = 1;
const int CHF_NOPLAYACTIVE = 2;
const int CHF_NIGHTMAREFAST = 4;
const int CHF_RESURRECT = 8;
const int CHF_DONTMOVE = 16;
// Flags for A_LookEx
const int LOF_NOSIGHTCHECK = 1;
const int LOF_NOSOUNDCHECK = 2;
const int LOF_DONTCHASEGOAL = 4;
const int LOF_NOSEESOUND = 8;
const int LOF_FULLVOLSEESOUND = 16;
// Morph constants
const int MRF_ADDSTAMINA = 1;
const int MRF_FULLHEALTH = 2;
const int MRF_UNDOBYTOMEOFPOWER = 4;
const int MRF_UNDOBYCHAOSDEVICE = 8;
const int MRF_FAILNOTELEFRAG = 16;
const int MRF_FAILNOLAUGH = 32;
const int MRF_WHENINVULNERABLE = 64;
const int MRF_LOSEACTUALWEAPON = 128;
const int MRF_NEWTIDBEHAVIOUR = 256;
const int MRF_UNDOBYDEATH = 512;
const int MRF_UNDOBYDEATHFORCED = 1024;
const int MRF_UNDOBYDEATHSAVES = 2048;
// constants for A_PlaySound
enum
{
CHAN_AUTO = 0,
CHAN_WEAPON = 1,
CHAN_VOICE = 2,
CHAN_ITEM = 3,
CHAN_BODY = 4,
// modifier flags
CHAN_LISTENERZ = 8,
CHAN_MAYBE_LOCAL = 16,
CHAN_UI = 32,
CHAN_NOPAUSE = 64
};
// sound attenuation values
const float ATTN_NONE = 0;
const float ATTN_NORM = 1;
const float ATTN_IDLE = 1.001;
const float ATTN_STATIC = 3;
// This is only here to provide one global variable for testing.
native int testglobalvar;