gzdoom-gles/wadsrc/static/zscript
2019-04-25 17:34:51 +02:00
..
chex - renamed A_FireCustomMissile and added a deprecated compatibility wrapper to deal with the inverted pitch this function used. 2016-12-24 16:34:45 +01:00
doom - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
heretic - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
hexen - fixed random number generation in SpawnFizzle. 2019-04-18 17:46:21 +02:00
inventory - Since GetParentAmmo is now virtual, BackpackItem and the "give ammo" cheat should call GetParentAmmo to determine base ammo classes. 2019-04-25 13:10:41 +02:00
menu - split gl_texture_hqresize into two variables - one for mode, one for multiplier. 2019-04-17 21:04:41 +02:00
raven - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
scriptutil - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
shared - scriptified APlayerPawn's DamageFade handling. 2019-04-25 17:34:51 +02:00
statscreen Make StatusScreen::End virtual 2018-09-15 20:33:14 +02:00
statusbar - fixed max. ammo display on AltHud. 2019-04-16 22:00:59 +02:00
strife - gave the strifehumanoid's burn states dynamic lights. 2019-04-18 17:46:15 +02:00
actor.txt - scriptified A_SkullPop and ObtainInventory. 2019-04-25 17:34:43 +02:00
actor_attacks.txt Fix A_CustomBulletAttack's spawnofs_xy parameter 2019-04-25 13:10:44 +02:00
actor_checks.txt - removed all direct references of AInventory::Owner and AInventory::Amount from the C++ code. 2019-04-16 21:52:53 +02:00
actor_interaction.txt - cleaned up use of the random function in script files. 2019-04-18 17:01:14 +02:00
actor_inventory.txt - scriptified A_SkullPop and ObtainInventory. 2019-04-25 17:34:43 +02:00
base.txt - removed the redundant GetOffsetPosition export and added direct native support to its existing variants 2019-04-18 17:01:17 +02:00
compatibility.txt - deprecated a few functions that depend on AAPTR_* to be useful. 2019-04-17 16:24:05 +02:00
constants.txt - scriptified G_PlayerFinishLevel. 2019-04-16 21:28:24 +02:00
destructible.txt Exported destructible geometry to ZScript 2018-11-07 11:00:08 +01:00
dynarrays.txt - fixed: Dynamic arrays for object pointers need different treatment than arrays for regular pointers, because they require GC::WriteBarrier to be called. 2018-01-19 19:49:42 +01:00
events.txt Made all virtual base functions for the event handler scripted 2019-04-16 15:26:14 +02:00
level_compatibility.txt - TNT.WAD fixes 2019-04-25 12:45:25 +02:00
mapdata.txt - scriptified P_CheckMeleeRange2. 2019-04-17 16:24:10 +02:00
sounddata.txt - scriptified ASoundSequence. 2017-01-14 14:37:29 +01:00
zscript_license.txt - removed all Doom Source license and all default Raven copyright headers and replaced them with GPLv3. Also fixed the license in a few other files. 2017-04-17 13:33:19 +02:00