mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-12-02 00:42:08 +00:00
91 lines
3 KiB
C++
91 lines
3 KiB
C++
/** @file SkylineBinPack.h
|
|
@author Jukka Jylänki
|
|
|
|
@brief Implements different bin packer algorithms that use the SKYLINE data structure.
|
|
|
|
This work is released to Public Domain, do whatever you want with it.
|
|
*/
|
|
#pragma once
|
|
|
|
#include "tarray.h"
|
|
|
|
#include "Rect.h"
|
|
#include "GuillotineBinPack.h"
|
|
|
|
/** Implements bin packing algorithms that use the SKYLINE data structure to store the bin contents. Uses
|
|
GuillotineBinPack as the waste map. */
|
|
class SkylineBinPack
|
|
{
|
|
public:
|
|
/// Instantiates a bin of size (0,0). Call Init to create a new bin.
|
|
SkylineBinPack();
|
|
|
|
/// Instantiates a bin of the given size.
|
|
SkylineBinPack(int binWidth, int binHeight, bool useWasteMap);
|
|
|
|
/// (Re)initializes the packer to an empty bin of width x height units. Call whenever
|
|
/// you need to restart with a new bin.
|
|
void Init(int binWidth, int binHeight, bool useWasteMap);
|
|
|
|
/// Inserts the given list of rectangles in an offline/batch mode, possibly rotated.
|
|
/// @param rects The list of rectangles to insert. This vector will be destroyed in the process.
|
|
/// @param dst [out] This list will contain the packed rectangles. The indices will not correspond to that of rects.
|
|
/// @param method The rectangle placement rule to use when packing.
|
|
void Insert(TArray<RectSize> &rects, TArray<Rect> &dst);
|
|
|
|
/// Inserts a single rectangle into the bin, possibly rotated.
|
|
Rect Insert(int width, int height);
|
|
|
|
/// Adds a rectangle to the waste list. It must have been previously returned by
|
|
/// Insert or the results are undefined.
|
|
void AddWaste(const Rect &rect);
|
|
|
|
/// Computes the ratio of used surface area to the total bin area.
|
|
float Occupancy() const;
|
|
|
|
private:
|
|
int binWidth;
|
|
int binHeight;
|
|
|
|
#ifdef _DEBUG
|
|
DisjointRectCollection disjointRects;
|
|
#endif
|
|
|
|
/// Represents a single level (a horizontal line) of the skyline/horizon/envelope.
|
|
struct SkylineNode
|
|
{
|
|
/// The starting x-coordinate (leftmost).
|
|
int x;
|
|
|
|
/// The y-coordinate of the skyline level line.
|
|
int y;
|
|
|
|
/// The line width. The ending coordinate (inclusive) will be x+width-1.
|
|
int width;
|
|
};
|
|
|
|
TArray<SkylineNode> skyLine;
|
|
|
|
unsigned long usedSurfaceArea;
|
|
|
|
/// If true, we use the GuillotineBinPack structure to recover wasted areas into a waste map.
|
|
bool useWasteMap;
|
|
GuillotineBinPack wasteMap;
|
|
|
|
Rect InsertBottomLeft(int width, int height);
|
|
Rect InsertMinWaste(int width, int height);
|
|
|
|
Rect FindPositionForNewNodeBottomLeft(int width, int height, int &bestHeight, int &bestWidth, int &bestIndex) const;
|
|
Rect FindPositionForNewNodeMinWaste(int width, int height, int &bestHeight, int &bestWastedArea, int &bestIndex) const;
|
|
|
|
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y) const;
|
|
bool RectangleFits(int skylineNodeIndex, int width, int height, int &y, int &wastedArea) const;
|
|
int ComputeWastedArea(int skylineNodeIndex, int width, int height, int y) const;
|
|
|
|
void AddWasteMapArea(int skylineNodeIndex, int width, int height, int y);
|
|
|
|
void AddSkylineLevel(int skylineNodeIndex, const Rect &rect);
|
|
|
|
/// Merges all skyline nodes that are at the same level.
|
|
void MergeSkylines();
|
|
};
|