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# Conflicts: # CMakeLists.txt # libraries/glslang/OGLCompilersDLL/CMakeLists.txt # libraries/glslang/OGLCompilersDLL/InitializeDll.cpp # libraries/glslang/OGLCompilersDLL/InitializeDll.h # libraries/glslang/glslang/CMakeLists.txt # libraries/glslang/glslang/GenericCodeGen/CodeGen.cpp # libraries/glslang/glslang/GenericCodeGen/Link.cpp # libraries/glslang/glslang/Include/BaseTypes.h # libraries/glslang/glslang/Include/Common.h # libraries/glslang/glslang/Include/ConstantUnion.h # libraries/glslang/glslang/Include/InfoSink.h # libraries/glslang/glslang/Include/InitializeGlobals.h # libraries/glslang/glslang/Include/PoolAlloc.h # libraries/glslang/glslang/Include/ResourceLimits.h # libraries/glslang/glslang/Include/ShHandle.h # libraries/glslang/glslang/Include/Types.h # libraries/glslang/glslang/Include/arrays.h # libraries/glslang/glslang/Include/intermediate.h # libraries/glslang/glslang/Include/revision.h # libraries/glslang/glslang/Include/revision.template # libraries/glslang/glslang/MachineIndependent/Constant.cpp # libraries/glslang/glslang/MachineIndependent/InfoSink.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.cpp # libraries/glslang/glslang/MachineIndependent/Initialize.h # libraries/glslang/glslang/MachineIndependent/IntermTraverse.cpp # libraries/glslang/glslang/MachineIndependent/Intermediate.cpp # libraries/glslang/glslang/MachineIndependent/LiveTraverser.h # libraries/glslang/glslang/MachineIndependent/ParseContextBase.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.cpp # libraries/glslang/glslang/MachineIndependent/ParseHelper.h # libraries/glslang/glslang/MachineIndependent/PoolAlloc.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.cpp # libraries/glslang/glslang/MachineIndependent/RemoveTree.h # libraries/glslang/glslang/MachineIndependent/Scan.cpp # libraries/glslang/glslang/MachineIndependent/Scan.h # libraries/glslang/glslang/MachineIndependent/ScanContext.h # libraries/glslang/glslang/MachineIndependent/ShaderLang.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.cpp # libraries/glslang/glslang/MachineIndependent/SymbolTable.h # libraries/glslang/glslang/MachineIndependent/Versions.cpp # libraries/glslang/glslang/MachineIndependent/Versions.h # libraries/glslang/glslang/MachineIndependent/attribute.cpp # libraries/glslang/glslang/MachineIndependent/attribute.h # libraries/glslang/glslang/MachineIndependent/gl_types.h # libraries/glslang/glslang/MachineIndependent/glslang.y # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp # libraries/glslang/glslang/MachineIndependent/glslang_tab.cpp.h # libraries/glslang/glslang/MachineIndependent/intermOut.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.cpp # libraries/glslang/glslang/MachineIndependent/iomapper.h # libraries/glslang/glslang/MachineIndependent/limits.cpp # libraries/glslang/glslang/MachineIndependent/linkValidate.cpp # libraries/glslang/glslang/MachineIndependent/localintermediate.h # libraries/glslang/glslang/MachineIndependent/parseConst.cpp # libraries/glslang/glslang/MachineIndependent/parseVersions.h # libraries/glslang/glslang/MachineIndependent/pch.cpp # libraries/glslang/glslang/MachineIndependent/pch.h # libraries/glslang/glslang/MachineIndependent/preprocessor/Pp.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpAtom.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpContext.h # libraries/glslang/glslang/MachineIndependent/preprocessor/PpScanner.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.cpp # libraries/glslang/glslang/MachineIndependent/preprocessor/PpTokens.h # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.cpp # libraries/glslang/glslang/MachineIndependent/propagateNoContraction.h # libraries/glslang/glslang/MachineIndependent/reflection.cpp # libraries/glslang/glslang/MachineIndependent/reflection.h # libraries/glslang/glslang/OSDependent/Unix/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Unix/ossource.cpp # libraries/glslang/glslang/OSDependent/Windows/CMakeLists.txt # libraries/glslang/glslang/OSDependent/Windows/main.cpp # libraries/glslang/glslang/OSDependent/Windows/ossource.cpp # libraries/glslang/glslang/OSDependent/osinclude.h # libraries/glslang/glslang/Public/ShaderLang.h # libraries/glslang/glslang/updateGrammar # libraries/glslang/spirv/CMakeLists.txt # libraries/glslang/spirv/GLSL.ext.AMD.h # libraries/glslang/spirv/GLSL.ext.EXT.h # libraries/glslang/spirv/GLSL.ext.KHR.h # libraries/glslang/spirv/GLSL.ext.NV.h # libraries/glslang/spirv/GLSL.std.450.h # libraries/glslang/spirv/GlslangToSpv.cpp # libraries/glslang/spirv/GlslangToSpv.h # libraries/glslang/spirv/InReadableOrder.cpp # libraries/glslang/spirv/Logger.cpp # libraries/glslang/spirv/Logger.h # libraries/glslang/spirv/SPVRemapper.cpp # libraries/glslang/spirv/SPVRemapper.h # libraries/glslang/spirv/SpvBuilder.cpp # libraries/glslang/spirv/SpvBuilder.h # libraries/glslang/spirv/SpvPostProcess.cpp # libraries/glslang/spirv/SpvTools.cpp # libraries/glslang/spirv/SpvTools.h # libraries/glslang/spirv/bitutils.h # libraries/glslang/spirv/disassemble.cpp # libraries/glslang/spirv/disassemble.h # libraries/glslang/spirv/doc.cpp # libraries/glslang/spirv/doc.h # libraries/glslang/spirv/hex_float.h # libraries/glslang/spirv/spirv.hpp # libraries/glslang/spirv/spvIR.h # src/CMakeLists.txt
120 lines
3.6 KiB
C
120 lines
3.6 KiB
C
/* Lzma2Dec.h -- LZMA2 Decoder
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2018-02-19 : Igor Pavlov : Public domain */
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#ifndef __LZMA2_DEC_H
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#define __LZMA2_DEC_H
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#include "LzmaDec.h"
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EXTERN_C_BEGIN
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/* ---------- State Interface ---------- */
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typedef struct
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{
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unsigned state;
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Byte control;
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Byte needInitLevel;
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Byte isExtraMode;
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Byte _pad_;
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UInt32 packSize;
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UInt32 unpackSize;
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CLzmaDec decoder;
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} CLzma2Dec;
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#define Lzma2Dec_Construct(p) LzmaDec_Construct(&(p)->decoder)
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#define Lzma2Dec_FreeProbs(p, alloc) LzmaDec_FreeProbs(&(p)->decoder, alloc)
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#define Lzma2Dec_Free(p, alloc) LzmaDec_Free(&(p)->decoder, alloc)
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SRes Lzma2Dec_AllocateProbs(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
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SRes Lzma2Dec_Allocate(CLzma2Dec *p, Byte prop, ISzAllocPtr alloc);
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void Lzma2Dec_Init(CLzma2Dec *p);
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/*
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finishMode:
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It has meaning only if the decoding reaches output limit (*destLen or dicLimit).
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LZMA_FINISH_ANY - use smallest number of input bytes
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LZMA_FINISH_END - read EndOfStream marker after decoding
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Returns:
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SZ_OK
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status:
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED
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LZMA_STATUS_NEEDS_MORE_INPUT
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SZ_ERROR_DATA - Data error
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*/
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SRes Lzma2Dec_DecodeToDic(CLzma2Dec *p, SizeT dicLimit,
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const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
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SRes Lzma2Dec_DecodeToBuf(CLzma2Dec *p, Byte *dest, SizeT *destLen,
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const Byte *src, SizeT *srcLen, ELzmaFinishMode finishMode, ELzmaStatus *status);
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/* ---------- LZMA2 block and chunk parsing ---------- */
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/*
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Lzma2Dec_Parse() parses compressed data stream up to next independent block or next chunk data.
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It can return LZMA_STATUS_* code or LZMA2_PARSE_STATUS_* code:
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- LZMA2_PARSE_STATUS_NEW_BLOCK - there is new block, and 1 additional byte (control byte of next block header) was read from input.
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- LZMA2_PARSE_STATUS_NEW_CHUNK - there is new chunk, and only lzma2 header of new chunk was read.
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CLzma2Dec::unpackSize contains unpack size of that chunk
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*/
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typedef enum
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{
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/*
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LZMA_STATUS_NOT_SPECIFIED // data error
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED //
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LZMA_STATUS_NEEDS_MORE_INPUT
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LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK // unused
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*/
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LZMA2_PARSE_STATUS_NEW_BLOCK = LZMA_STATUS_MAYBE_FINISHED_WITHOUT_MARK + 1,
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LZMA2_PARSE_STATUS_NEW_CHUNK
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} ELzma2ParseStatus;
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ELzma2ParseStatus Lzma2Dec_Parse(CLzma2Dec *p,
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SizeT outSize, // output size
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const Byte *src, SizeT *srcLen,
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int checkFinishBlock // set (checkFinishBlock = 1), if it must read full input data, if decoder.dicPos reaches blockMax position.
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);
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/*
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LZMA2 parser doesn't decode LZMA chunks, so we must read
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full input LZMA chunk to decode some part of LZMA chunk.
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Lzma2Dec_GetUnpackExtra() returns the value that shows
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max possible number of output bytes that can be output by decoder
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at current input positon.
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*/
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#define Lzma2Dec_GetUnpackExtra(p) ((p)->isExtraMode ? (p)->unpackSize : 0);
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/* ---------- One Call Interface ---------- */
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/*
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finishMode:
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It has meaning only if the decoding reaches output limit (*destLen).
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LZMA_FINISH_ANY - use smallest number of input bytes
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LZMA_FINISH_END - read EndOfStream marker after decoding
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Returns:
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SZ_OK
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status:
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LZMA_STATUS_FINISHED_WITH_MARK
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LZMA_STATUS_NOT_FINISHED
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SZ_ERROR_DATA - Data error
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SZ_ERROR_MEM - Memory allocation error
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SZ_ERROR_UNSUPPORTED - Unsupported properties
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SZ_ERROR_INPUT_EOF - It needs more bytes in input buffer (src).
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*/
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SRes Lzma2Decode(Byte *dest, SizeT *destLen, const Byte *src, SizeT *srcLen,
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Byte prop, ELzmaFinishMode finishMode, ELzmaStatus *status, ISzAllocPtr alloc);
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EXTERN_C_END
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#endif
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