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afxres.h
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boing1.ico
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boing2.ico
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boing3.ico
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boing4.ico
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boing5.ico
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boing6.ico
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boing7.ico
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boing8.ico
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critsec.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
deadguy.bmp
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- Use a FreeDoom sprite for deadguy.bmp - much better than a red circle with an exclamation point on it.
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2017-09-16 04:16:14 -04:00 |
eaxedit.cpp
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- Fix 'Requested invalid render buffer sizes' when executing the reverbedit command from fullscreen
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2017-11-25 12:20:00 +01:00 |
fb_d3d9.cpp
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- fixed a couple of fixes from the previous commit
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2017-11-21 05:20:02 -05:00 |
fb_d3d9_wipe.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
fb_ddraw.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
hardware.cpp
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- Fix swtruecolor cvar messing up the chosen video mode
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2017-07-23 20:54:03 +02:00 |
hardware.h
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Merge branch 'make-qzdoom-gzdoom-again' of https://github.com/raa-eruanna/qzdoom into 3.0_work
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2017-03-09 19:09:13 +01:00 |
helperthread.cpp
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helperthread.h
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i_cd.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_crash.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_dijoy.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_input.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_input.h
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- fixed compilation in debug mode.
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2017-11-12 09:06:40 +01:00 |
i_keyboard.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_main.cpp
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- added I_FriendlyWindowTitle cvar, which takes the current game/mod name and uses it as a default window title.
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2017-10-31 19:47:56 -04:00 |
i_mouse.cpp
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- we no longer support Windows 9x or NT 4 so its special code may just be removed entirely.
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2017-06-07 09:26:06 +02:00 |
i_rawps2.cpp
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- changed Doom source license to GPL in all subdirectories and fixed missing licenses in a few other files.
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2017-04-17 12:27:19 +02:00 |
i_specialpaths.cpp
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
i_system.cpp
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- there were still some old definitions left...
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2017-11-12 10:02:29 +01:00 |
i_system.h
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- Switch to C++11 steady clock
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2017-11-12 03:12:22 +01:00 |
i_xinput.cpp
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Fixed non-functional XInput support when built with modern Windows SDKs
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2017-04-18 10:42:05 +03:00 |
icon1.ico
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- Added an .ico file compiled by Kinsie from an image set on the forum.
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2017-09-07 17:18:26 -04:00 |
optwin32.h
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- finally managed to get rid of the DWORD type.
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2017-03-10 19:46:22 +01:00 |
rawinput.h
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resource.h
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- More options for the IWAD picker.
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2016-12-22 11:26:23 +01:00 |
st_start.cpp
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- fixed: Changed IWAD_FILENUM to a dynamic lookup.
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2017-09-13 04:19:03 -04:00 |
wglext.h
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win32gliface.cpp
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Add vid_scalemode support to GL framebuffer
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2017-07-23 00:33:56 +02:00 |
win32gliface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32iface.h
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- took DCanvas and all its subtypes out of the DObject tree.
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2017-04-14 10:48:18 +02:00 |
win32swiface.h
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- use FileWriter for the OPL dumper.
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2017-12-02 12:31:21 +01:00 |
win32video.cpp
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- removed windows.h include from a few files which do not need it anymore.
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2017-11-25 10:58:33 +01:00 |
winres.h
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zdoom.exe.manifest
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Change DPI Awareness to per-monitor on Windows8.1+
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2016-12-10 10:30:23 +01:00 |
zdoom.rc
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Changed Fatal Error Dialog title.
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2017-09-22 19:13:08 +02:00 |