.. |
a_bats.cpp
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
a_bishop.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
a_blastradius.cpp
|
- added Xaser's submission for no impact damage from blasting.
|
2012-06-16 09:01:05 +00:00 |
a_boostarmor.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_centaur.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_clericflame.cpp
|
- Enough with this "momentum" garbage. What Doom calls "momentum" is really
|
2009-06-30 20:57:51 +00:00 |
a_clericholy.cpp
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
a_clericmace.cpp
|
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
|
2014-09-13 12:38:16 +02:00 |
a_clericstaff.cpp
|
Fixed: A_CStaffCheck needed more NULL pointer checks
|
2015-02-20 20:17:15 -06:00 |
a_dragon.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
a_fighteraxe.cpp
|
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
|
2014-09-13 12:38:16 +02:00 |
a_fighterhammer.cpp
|
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
|
2014-09-13 12:38:16 +02:00 |
a_fighterplayer.cpp
|
- use a separate counter from AActor::special1 to count weapon use with some Hexen weapons. special1 is used for some other purposes as well, and when using a separate counter it can be reset to 0 when changing weapons, preventing counting errors.
|
2014-09-13 12:38:16 +02:00 |
a_fighterquietus.cpp
|
- Fixed: AFSwordMissile::DoSpecialDamage had a unique prototype
|
2013-10-09 22:32:52 -05:00 |
a_firedemon.cpp
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
a_flechette.cpp
|
- Random spawners no longer move the missile forward when spawning them, because presumably
|
2013-03-21 03:06:04 +00:00 |
a_fog.cpp
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |
a_healingradius.cpp
|
- Changed compilation for g_doom, g_heretic, g_hexen and g_strife folders
|
2008-09-15 14:11:05 +00:00 |
a_heresiarch.cpp
|
- removed the last static character arrays from FLevelLocals.
|
2014-05-13 23:16:13 +02:00 |
a_hexenglobal.h
|
- changed damage screen blending code so that the same version can be used by any renderer.
|
2012-05-01 11:27:54 +00:00 |
a_hexenmisc.cpp
|
- Added MAPINFO flag RandomPlayerStarts. In this mode, no voodoo dolls are spawned. Instead, all
|
2012-07-08 01:43:47 +00:00 |
a_hexenspecialdecs.cpp
|
- Added Gez's "Using arg*str instead of SpawnID" patch, with modifications.
|
2012-11-09 23:25:56 +00:00 |
a_iceguy.cpp
|
- Shut up GCC aggressive optimizer warnings.
|
2014-05-25 10:11:09 +02:00 |
a_korax.cpp
|
- Random spawners no longer move the missile forward when spawning them, because presumably
|
2013-03-21 03:06:04 +00:00 |
a_magecone.cpp
|
- Make APoisonCloud::DoSpecialDamage() and P_PoisonDamage() respect damage factors.
|
2012-06-29 04:21:31 +00:00 |
a_magelightning.cpp
|
- Added Gez's MageWandMissile customization patch but moved the new functionality
|
2009-10-03 17:07:11 +00:00 |
a_magestaff.cpp
|
- added Gez's fixed palette flashes for Hexen.
|
2012-04-22 07:58:04 +00:00 |
a_pig.cpp
|
- fixed: All melee attack functions only used the target acquired by P_AimLineAttack for all subsequent calculations, not the actual victim of the attack.
|
2010-06-13 11:14:01 +00:00 |
a_serpent.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
a_spike.cpp
|
- P_DamageMobj() now returns the amount of damage actually done so that the bleed functions
|
2013-01-02 04:39:59 +00:00 |
a_summon.cpp
|
- Added AActor::SetFriendPlayer() to make setting FriendPlayer cleaner to read when doing it with
|
2012-06-09 04:15:56 +00:00 |
a_teleportother.cpp
|
- The complete FMapThing is overkill for storing player starts, so use a new minimal structure for them.
|
2012-07-08 02:18:15 +00:00 |
a_wraith.cpp
|
- Remove FloatBobOffsets[], since it's just a mini-finesine[] table multiplied by 8.
|
2012-07-11 02:50:13 +00:00 |