gzdoom-gles/wadsrc/static/zscript
Christoph Oelckers 486e07300c - fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists.
Since they were just scheduled for delayed deletion any map related action they can trigger is unwanted.
2020-06-16 01:11:08 +02:00
..
actors - fixed: Inventory items that are terminated by GoAwayAndDie must be removed from the blockmap and sector lists. 2020-06-16 01:11:08 +02:00
scriptutil
ui - moved out the Doom specific parts from menu.cpp and messagebox.cpp. 2020-06-13 22:43:35 +02:00
base.zs - advanced coordinate control for overlays over DTA_Fullscreen images. 2020-06-06 12:51:03 +02:00
compatibility.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
constants.zs Added MTF_NOCOUNT to spawn flags 2020-04-27 20:30:37 +02:00
destructible.zs Add help messages for most of the deprecated stuff in ZScript. 2020-03-14 12:56:03 +02:00
dictionary.zs fix Dictionary and DictionaryIterator memory leaks 2020-03-08 18:46:37 +01:00
dynarrays.zs
events.zs
level_compatibility.zs - manually merged PR for kill count in Requiem MAP23. 2020-06-06 16:25:51 +02:00
level_postprocessor.zs
mapdata.zs - made 3D floor damage transfers optional by adding a new flag bit (2048) and made that mode automatic for the old ZDoom-based light only transfer special. 2020-04-19 13:40:21 +02:00
sounddata.zs
zscript_license.txt