gzdoom-gles/src/swrenderer
Christoph Oelckers 18bf8d65ba - fixed radius use in dynamic light traversal for models.
# Conflicts:
#	src/hwrenderer/scene/hw_spritelight.cpp

# Conflicts:
#	src/gl/scene/gl_spritelight.cpp
2019-05-02 18:00:43 +02:00
..
drawers - fix decals looking blackened due to low lookup table precision when alpha is zero 2019-04-18 16:26:18 +02:00
line - removed the NetUpdate calls from the software renderer. 2019-05-01 00:07:08 +02:00
plane - removed the NetUpdate calls from the software renderer. 2019-05-01 00:07:08 +02:00
scene - removed the NetUpdate calls from the software renderer. 2019-05-01 00:07:08 +02:00
segments - fix translucent walls when r_models is enabled 2018-05-10 21:21:51 +02:00
things - fixed radius use in dynamic light traversal for models. 2019-05-02 18:00:43 +02:00
viewport - draw models in mirrors and portals at the right location in the software renderer 2018-06-05 21:15:12 +02:00
r_all.cpp - Add model rendering to the software renderer 2017-11-27 23:47:26 +01:00
r_memory.cpp
r_memory.h
r_renderthread.cpp - don't put mutexes into static local variables. 2019-04-17 18:44:08 +02:00
r_renderthread.h - rewrote dynamic lights to not use actors for the internal representation and made DynamicLight a purely scripted class. 2019-04-26 00:19:03 +02:00
r_swcanvas.cpp - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
r_swcanvas.h - Added alpha parameter to DrawLine for the GL renderer, it's a fake parameter for the software renderer so mods don't crash. 2018-11-02 13:04:37 +01:00
r_swcolormaps.cpp - don't put mutexes into static local variables. 2019-04-17 18:44:08 +02:00
r_swcolormaps.h
r_swrenderer.cpp - Fixed bad merge of "- Clean up PolyTriangleDrawer API" 2018-05-13 19:11:29 +02:00
r_swrenderer.h - more timer cleanup 2017-11-13 00:28:43 +01:00