gzdoom-gles/src/r_data/models
Kevin Caccamo 188d8704e1 Initial work on OBJ model support
What works:
- Parsing the model
- Constructing geometry (surfaces) for triangulated models

What doesn't:
- Rendering the model
- Building the vertex buffer
- Triangulating quads
2018-09-01 11:15:13 +02:00
..
models.cpp Initial work on OBJ model support 2018-09-01 11:15:13 +02:00
models.h - fix missing include 2018-06-06 08:49:18 +02:00
models_md2.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
models_md3.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
models_obj.cpp Initial work on OBJ model support 2018-09-01 11:15:13 +02:00
models_obj.h Initial work on OBJ model support 2018-09-01 11:15:13 +02:00
models_ue1.cpp - fixed compilation warning reported by MSVC 2018-08-04 09:51:22 +02:00
models_ue1.h UE1: Clean up and restructure model class. 2018-07-05 02:07:24 +02:00
models_voxel.cpp - avoid reusing the same mVBuf pointer for the different renderers as that causes too many problems when switching between them 2018-05-24 10:25:05 +02:00
tab_anorms.h - Move models into r_data 2017-11-25 13:19:00 +01:00