gzdoom-gles/src/rendering/vulkan
2019-04-28 23:51:09 +02:00
..
renderer - the light storage buffer is not dynamic 2019-04-28 23:51:09 +02:00
shaders - change FRenderState to store directly to the StreamData struct. This simplifies the vulkan backend and also allows the OpenGL backend to use the same uniform block transfer strategy in the future. 2019-04-20 04:16:01 +02:00
system Merge remote-tracking branch 'remotes/origin/vulkan2' 2019-04-22 11:43:43 +02:00
textures - allocate new texture descriptor pool if it is full 2019-04-09 14:06:24 +02:00
thirdparty