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223 lines
5.6 KiB
C++
223 lines
5.6 KiB
C++
/*
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** p_lnspec.h
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** New line and sector specials (Using Hexen as a base.)
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**
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**---------------------------------------------------------------------------
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** Copyright 1998-2006 Randy Heit
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#ifndef __P_LNSPEC_H__
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#define __P_LNSPEC_H__
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#include "doomtype.h"
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#define DEFINE_SPECIAL(name, num, min, max, map) name = num,
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typedef enum {
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#include "actionspecials.h"
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} linespecial_t;
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struct FLineSpecial
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{
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const char *name;
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int number;
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int8_t min_args;
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int8_t max_args;
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uint8_t map_args;
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};
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typedef enum {
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Init_Gravity = 0,
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Init_Color = 1,
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Init_Damage = 2,
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Init_SectorLink = 3,
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NUM_STATIC_INITS,
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Init_EDSector = 253,
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Init_EDLine = 254,
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Init_TransferSky = 255
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} staticinit_t;
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typedef enum {
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Light_Phased = 1,
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LightSequenceStart = 2,
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LightSequenceSpecial1 = 3,
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LightSequenceSpecial2 = 4,
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Stairs_Special1 = 26,
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Stairs_Special2 = 27,
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Wind_East_Weak=40,
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Wind_East_Medium,
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Wind_East_Strong,
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Wind_North_Weak,
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Wind_North_Medium,
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Wind_North_Strong,
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Wind_South_Weak,
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Wind_South_Medium,
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Wind_South_Strong,
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Wind_West_Weak,
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Wind_West_Medium,
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Wind_West_Strong,
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// [RH] Equivalents for DOOM's sector specials
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dLight_Flicker = 65,
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dLight_StrobeFast = 66,
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dLight_StrobeSlow = 67,
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dLight_Strobe_Hurt = 68,
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dDamage_Hellslime = 69,
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dDamage_Nukage = 71,
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dLight_Glow = 72,
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dSector_DoorCloseIn30 = 74,
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dDamage_End = 75,
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dLight_StrobeSlowSync = 76,
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dLight_StrobeFastSync = 77,
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dSector_DoorRaiseIn5Mins = 78,
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dFriction_Low = 79,
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dDamage_SuperHellslime = 80,
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dLight_FireFlicker = 81,
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dDamage_LavaWimpy = 82,
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dDamage_LavaHefty = 83,
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dScroll_EastLavaDamage = 84,
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hDamage_Sludge = 85,
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Sector_Outside = 87,
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GLSector_NoSkyDraw = 89,
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GLSector_Skybox = 90,
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// And here are some for Strife
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sLight_Strobe_Hurt = 104,
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sDamage_Hellslime = 105,
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Damage_InstantDeath = 115,
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sDamage_SuperHellslime = 116,
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Scroll_StrifeCurrent = 118,
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Sector_Hidden = 195,
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Sector_Heal = 196, // Caverns of Darkness healing sector
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Light_OutdoorLightning = 197,
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Light_IndoorLightning1 = 198,
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Light_IndoorLightning2 = 199,
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Sky2 = 200,
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// Hexen-type scrollers
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Scroll_North_Slow = 201,
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Scroll_North_Medium = 202,
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Scroll_North_Fast = 203,
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Scroll_East_Slow = 204,
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Scroll_East_Medium = 205,
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Scroll_East_Fast = 206,
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Scroll_South_Slow = 207,
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Scroll_South_Medium = 208,
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Scroll_South_Fast = 209,
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Scroll_West_Slow = 210,
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Scroll_West_Medium = 211,
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Scroll_West_Fast = 212,
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Scroll_NorthWest_Slow = 213,
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Scroll_NorthWest_Medium = 214,
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Scroll_NorthWest_Fast = 215,
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Scroll_NorthEast_Slow = 216,
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Scroll_NorthEast_Medium = 217,
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Scroll_NorthEast_Fast = 218,
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Scroll_SouthEast_Slow = 219,
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Scroll_SouthEast_Medium = 220,
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Scroll_SouthEast_Fast = 221,
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Scroll_SouthWest_Slow = 222,
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Scroll_SouthWest_Medium = 223,
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Scroll_SouthWest_Fast = 224,
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// Heretic-type scrollers
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Carry_East5 = 225,
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Carry_East10,
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Carry_East25,
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Carry_East30,
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Carry_East35,
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Carry_North5,
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Carry_North10,
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Carry_North25,
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Carry_North30,
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Carry_North35,
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Carry_South5,
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Carry_South10,
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Carry_South25,
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Carry_South30,
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Carry_South35,
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Carry_West5,
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Carry_West10,
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Carry_West25,
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Carry_West30,
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Carry_West35
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} sectorspecial_t;
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// [RH] Equivalents for BOOM's generalized sector types
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#define DAMAGE_MASK 0x0300
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#define SECRET_MASK 0x0400
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#define FRICTION_MASK 0x0800
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#define PUSH_MASK 0x1000
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struct line_t;
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class AActor;
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FName MODtoDamageType (int mod);
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typedef int (*lnSpecFunc)(struct line_t *line,
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class AActor *activator,
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bool backSide,
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int arg1,
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int arg2,
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int arg3,
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int arg4,
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int arg5);
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extern uint8_t NamedACSToNormalACS[7];
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static inline bool P_IsACSSpecial(int specnum)
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{
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return (specnum >= ACS_Execute && specnum <= ACS_LockedExecuteDoor) ||
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specnum == ACS_ExecuteAlways;
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}
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FLineSpecial *P_GetLineSpecialInfo(int num);
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int P_GetMaxLineSpecial();
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int P_FindLineSpecial (const char *string, int *min_args=NULL, int *max_args=NULL);
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bool P_ActivateThingSpecial(AActor * thing, AActor * trigger, bool death=false);
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int P_ExecuteSpecial(int num,
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struct line_t *line,
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class AActor *activator,
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bool backSide,
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int arg1,
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int arg2,
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int arg3,
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int arg4,
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int arg5);
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#endif //__P_LNSPEC_H__
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