gzdoom-gles/src/textures
2018-04-08 19:16:46 +02:00
..
formats - now that all 2D is guaranteed to be drawn in true color, the Heretic E2 end pic can be handled with less hacks. 2018-04-08 10:10:26 +02:00
hires Added missing _access() macro for POSIX targets 2018-04-08 13:55:46 +03:00
anim_switches.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
animations.cpp - renamed FTexture's UseType flags and gave them a dedicated type. 2018-03-25 20:26:16 +02:00
bitmap.cpp - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
bitmap.h - split out the span generation from most texture classes 2018-03-18 12:36:14 +01:00
skyboxtexture.cpp - moved all variables not related to the hardware renderer's texture state out of gl_info. 2018-04-02 13:00:33 +02:00
skyboxtexture.h Removed erroneous function declarations 2018-04-08 13:55:46 +03:00
texture.cpp Fixed a few compilation warnings 2018-04-08 13:55:46 +03:00
texturemanager.cpp - fixed typo in texture search function. This caused the crosshairs not to be found. 2018-04-08 19:16:46 +02:00
textures.h - added palette shader and fixed a few things. 2018-04-07 12:17:23 +02:00
warpbuffer.h - update more millisecond-storing data structures to u/int64_t to fix possible rollover bugs 2017-11-15 20:33:08 -05:00