gzdoom-gles/wadsrc/static/zscript/inventory
Christoph Oelckers 179b6e1a39 - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example.
- support transient object member variables for information that does not need to be put in a savegame.
- fixed: special initialization of objects needs to pass the proper defaults along, otherwise the parent classes will use their own, inappropriate one.
2017-01-15 16:55:30 +01:00
..
ammo.txt - scriptified the health items. 2017-01-15 01:02:38 +01:00
armor.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
health.txt - added property definitions to the ZScript parser. This will allow defining custom properties for the default block in custom base classes. See 'Health' for an example. 2017-01-15 16:55:30 +01:00
inv_misc.txt - sxriptified key and puzzleitem base classes. 2017-01-15 10:37:54 +01:00
inventory.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
powerups.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00
weapons.txt - scriptified ammo. 2017-01-14 21:27:31 +01:00