mirror of
https://github.com/ZDoom/gzdoom-gles.git
synced 2024-11-14 08:30:50 +00:00
fb50df2c63
surprised if this doesn't build in Linux right now. The CMakeLists.txt were checked with MinGW and NMake, but how they fair under Linux is an unknown to me at this time. - Converted most sprintf (and all wsprintf) calls to either mysnprintf or FStrings, depending on the situation. - Changed the strings in the wbstartstruct to be FStrings. - Changed myvsnprintf() to output nothing if count is greater than INT_MAX. This is so that I can use a series of mysnprintf() calls and advance the pointer for each one. Once the pointer goes beyond the end of the buffer, the count will go negative, but since it's an unsigned type it will be seen as excessively huge instead. This should not be a problem, as there's no reason for ZDoom to be using text buffers larger than 2 GB anywhere. - Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig(). - Changed CalcMapName() to return an FString instead of a pointer to a static buffer. - Changed startmap in d_main.cpp into an FString. - Changed CheckWarpTransMap() to take an FString& as the first argument. - Changed d_mapname in g_level.cpp into an FString. - Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an FString. - Fixed: The MAPINFO parser wrote into the string buffer to construct a map name when given a Hexen map number. This was fine with the old scanner code, but only a happy coincidence prevents it from crashing with the new code - Added the 'B' conversion specifier to StringFormat::VWorker() for printing binary numbers. - Added CMake support for building with MinGW, MSYS, and NMake. Linux support is probably broken until I get around to booting into Linux again. Niceties provided over the existing Makefiles they're replacing: * All command-line builds can use the same build system, rather than having a separate one for MinGW and another for Linux. * Microsoft's NMake tool is supported as a target. * Progress meters. * Parallel makes work from a fresh checkout without needing to be primed first with a single-threaded make. * Porting to other architectures should be simplified, whenever that day comes. - Replaced the makewad tool with zipdir. This handles the dependency tracking itself instead of generating an external makefile to do it, since I couldn't figure out how to generate a makefile with an external tool and include it with a CMake-generated makefile. Where makewad used a master list of files to generate the package file, zipdir just zips the entire contents of one or more directories. - Added the gdtoa package from netlib's fp library so that ZDoom's printf-style formatting can be entirely independant of the CRT. SVN r1082 (trunk)
291 lines
9.3 KiB
Text
291 lines
9.3 KiB
Text
// Tome of Power
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texture optional SPINBK0
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pic SPINBK0 tics 3
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pic SPINBK1 tics 3
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pic SPINBK2 tics 3
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pic SPINBK3 tics 3
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pic SPINBK4 tics 3
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pic SPINBK5 tics 3
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pic SPINBK6 tics 3
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pic SPINBK7 tics 3
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pic SPINBK8 tics 3
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pic SPINBK9 tics 3
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pic SPINBK10 tics 3
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pic SPINBK11 tics 3
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pic SPINBK12 tics 3
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pic SPINBK13 tics 3
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pic SPINBK14 tics 3
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pic SPINBK15 tics 3
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// Speed Boots
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texture optional SPBOOT0
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pic SPBOOT0 tics 3
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pic SPBOOT1 tics 3
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pic SPBOOT2 tics 3
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pic SPBOOT3 tics 3
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pic SPBOOT4 tics 3
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pic SPBOOT5 tics 3
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pic SPBOOT6 tics 3
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pic SPBOOT7 tics 3
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pic SPBOOT8 tics 3
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pic SPBOOT9 tics 3
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pic SPBOOT10 tics 3
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pic SPBOOT11 tics 3
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pic SPBOOT12 tics 3
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pic SPBOOT13 tics 3
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pic SPBOOT14 tics 3
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pic SPBOOT15 tics 3
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// Defensive Power
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texture optional SPSHLD0
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pic SPSHLD0 tics 3
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pic SPSHLD1 tics 3
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pic SPSHLD2 tics 3
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pic SPSHLD3 tics 3
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pic SPSHLD4 tics 3
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pic SPSHLD5 tics 3
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pic SPSHLD6 tics 3
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pic SPSHLD7 tics 3
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pic SPSHLD8 tics 3
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pic SPSHLD9 tics 3
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pic SPSHLD10 tics 3
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pic SPSHLD11 tics 3
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pic SPSHLD12 tics 3
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pic SPSHLD13 tics 3
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pic SPSHLD14 tics 3
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pic SPSHLD15 tics 3
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// Minotaur Active
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texture optional SPMINO0
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pic SPMINO0 tics 3
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pic SPMINO1 tics 3
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pic SPMINO2 tics 3
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pic SPMINO3 tics 3
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pic SPMINO4 tics 3
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pic SPMINO5 tics 3
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pic SPMINO6 tics 3
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pic SPMINO7 tics 3
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pic SPMINO8 tics 3
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pic SPMINO9 tics 3
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pic SPMINO10 tics 3
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pic SPMINO11 tics 3
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pic SPMINO12 tics 3
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pic SPMINO13 tics 3
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pic SPMINO14 tics 3
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pic SPMINO15 tics 3
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// The Wings of Wrath are not included, because they stop spinning when
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// you stop flying, so they can't be a simple animation.
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switch doom 1 SW1BRCOM on pic SW2BRCOM tics 0
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switch doom 1 SW1BRN1 on pic SW2BRN1 tics 0
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switch doom 1 SW1BRN2 on pic SW2BRN2 tics 0
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switch doom 1 SW1BRNGN on pic SW2BRNGN tics 0
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switch doom 1 SW1BROWN on pic SW2BROWN tics 0
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switch doom 1 SW1COMM on pic SW2COMM tics 0
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switch doom 1 SW1COMP on pic SW2COMP tics 0
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switch doom 1 SW1DIRT on pic SW2DIRT tics 0
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switch doom 1 SW1EXIT on pic SW2EXIT tics 0
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switch doom 1 SW1GRAY on pic SW2GRAY tics 0
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switch doom 1 SW1GRAY1 on pic SW2GRAY1 tics 0
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switch doom 1 SW1METAL on pic SW2METAL tics 0
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switch doom 1 SW1PIPE on pic SW2PIPE tics 0
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switch doom 1 SW1SLAD on pic SW2SLAD tics 0
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switch doom 1 SW1STARG on pic SW2STARG tics 0
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switch doom 1 SW1STON1 on pic SW2STON1 tics 0
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switch doom 1 SW1STON2 on pic SW2STON2 tics 0
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switch doom 1 SW1STONE on pic SW2STONE tics 0
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switch doom 1 SW1STRTN on pic SW2STRTN tics 0
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switch doom 2 SW1BLUE on pic SW2BLUE tics 0
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switch doom 2 SW1CMT on pic SW2CMT tics 0
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switch doom 2 SW1GARG on pic SW2GARG tics 0
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switch doom 2 SW1GSTON on pic SW2GSTON tics 0
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switch doom 2 SW1HOT on pic SW2HOT tics 0
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switch doom 2 SW1LION on pic SW2LION tics 0
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switch doom 2 SW1SATYR on pic SW2SATYR tics 0
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switch doom 2 SW1SKIN on pic SW2SKIN tics 0
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switch doom 2 SW1VINE on pic SW2VINE tics 0
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switch doom 2 SW1WOOD on pic SW2WOOD tics 0
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switch doom 3 SW1PANEL on pic SW2PANEL tics 0
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switch doom 3 SW1ROCK on pic SW2ROCK tics 0
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switch doom 3 SW1MET2 on pic SW2MET2 tics 0
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switch doom 3 SW1WDMET on pic SW2WDMET tics 0
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switch doom 3 SW1BRIK on pic SW2BRIK tics 0
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switch doom 3 SW1MOD1 on pic SW2MOD1 tics 0
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switch doom 3 SW1ZIM on pic SW2ZIM tics 0
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switch doom 3 SW1STON6 on pic SW2STON6 tics 0
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switch doom 3 SW1TEK on pic SW2TEK tics 0
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switch doom 3 SW1MARB on pic SW2MARB tics 0
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switch doom 3 SW1SKULL on pic SW2SKULL tics 0
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switch heretic SW1OFF on pic SW1ON tics 0
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switch heretic SW2OFF on pic SW2ON tics 0
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switch hexen SW_1_UP on sound Switch1 pic SW_1_DN tics 0
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switch hexen SW_2_UP on sound Switch1 pic SW_2_DN tics 0
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switch hexen VALVE1 on sound ValveTurn pic VALVE2 tics 0
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switch hexen SW51_OFF on sound Switch2 pic SW51_ON tics 0
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switch hexen SW52_OFF on sound Switch2 pic SW52_ON tics 0
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switch hexen SW53_UP on sound RopePull pic SW53_DN tics 0
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switch hexen PUZZLE5 on sound Switch1 pic PUZZLE9 tics 0
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switch hexen PUZZLE6 on sound Switch1 pic PUZZLE10 tics 0
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switch hexen PUZZLE7 on sound Switch1 pic PUZZLE11 tics 0
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switch hexen PUZZLE8 on sound Switch1 pic PUZZLE12 tics 0
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switch strife GLASS01 on sound world/glassbreak pic GLASS02 tics 0
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switch strife GLASS03 on sound world/glassbreak pic GLASS04 tics 0
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switch strife GLASS05 on sound world/glassbreak pic GLASS06 tics 0
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switch strife GLASS07 on sound world/glassbreak pic GLASS08 tics 0
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switch strife GLASS17 on sound world/glassbreak pic GLASS18 tics 0
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switch strife GLASS19 on sound world/glassbreak pic GLASS20 tics 0
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switch strife SWKNOB01 on sound switches/knob pic SWKNOB02 tics 0
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switch strife SWLITE01 on pic SWLITE02 tics 0
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switch strife SWCHN01 on sound switches/chain pic SWCHN02 tics 0
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switch strife COMP01 on sound world/glassbreak pic COMP04B tics 0
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switch strife COMP05 on sound world/glassbreak pic COMP12B tics 0
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switch strife COMP09 on sound world/glassbreak pic COMP12B tics 0
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switch strife COMP12 on sound world/glassbreak pic COMP04B tics 0
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switch strife COMP13 on sound world/glassbreak pic COMP12B tics 0
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switch strife COMP17 on sound world/glassbreak pic COMP20B tics 0
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switch strife COMP21 on sound world/glassbreak pic COMP28B tics 0
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switch strife WALTEK09 on sound world/glassbreak pic WALTEKB1 tics 0
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switch strife WALTEK10 on sound world/glassbreak pic WALTEKB1 tics 0
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switch strife WALTEK15 on sound world/glassbreak pic WALTEKB1 tics 0
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switch strife SWFORC01 on pic SWFORC02 tics 0
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switch strife SWEXIT01 on pic SWEXIT02 tics 0
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switch strife DORSBK01 on sound switches/stone pic DORSBK02 tics 0
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switch strife SWSLD01 on sound switches/keycard pic SWSLD02 tics 0
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switch strife DORWS04 on sound switches/bolt pic DORWS05 tics 0
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switch strife SWIRON01 on pic SWIRON02 tics 0
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switch strife GLASS09 on sound world/glassbreak pic GLASS10 tics 0
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switch strife GLASS11 on sound world/glassbreak pic GLASS12 tics 0
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switch strife GLASS13 on sound world/glassbreak pic GLASS14 tics 0
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switch strife GLASS15 on sound world/glassbreak pic GLASS16 tics 0
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switch strife SWFORC03 on pic SWFORC04 tics 0
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switch strife SWCIT01 on pic SWCIT02 tics 0
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switch strife SWTRMG01 on pic SWTRMG04 tics 0
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switch strife SWMETL01 on pic SWMETL02 tics 0
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switch strife SWWOOD01 on pic SWWOOD02 tics 0
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switch strife SWTKBL01 on pic SWTKBL02 tics 0
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switch strife AZWAL21 on pic AZWAL22 tics 0
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switch strife SWINDT01 on pic SWINDT02 tics 0
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switch strife SWRUST01 on pic SWRUST02 tics 0
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switch strife SWCHAP01 on pic SWCHAP02 tics 0
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switch strife SWALIN01 on pic SWALIN02 tics 0
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switch strife SWWALG01 on pic SWWALG02 tics 0
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switch strife SWWALG03 on pic SWWALG04 tics 0
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switch strife SWTRAM01 on pic SWTRAM02 tics 0
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switch strife SWTRAM03 on pic SWTRAM04 tics 0
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switch strife SWORC01 on pic SWORC02 tics 0
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switch strife SWBRIK01 on pic SWBRIK02 tics 0
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switch strife SWIRON03 on pic SWIRON04 tics 0
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switch strife SWIRON05 on pic SWIRON06 tics 0
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switch strife SWIRON07 on pic SWIRON08 tics 0
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switch strife SWCARD01 on pic SWCARD02 tics 0
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switch strife SWSIGN01 on pic SWSIGN02 tics 0
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switch strife SWLEV01 on pic SWLEV02 tics 0
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switch strife SWLEV03 on pic SWLEV04 tics 0
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switch strife SWLEV05 on pic SWLEV06 tics 0
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switch strife SWBRN01 on pic SWBRN02 tics 0
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switch strife SWPIP01 on sound switches/valve pic SWPIP02 tics 0
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switch strife SWPALM01 on sound switches/scanner pic SWPALM02 tics 0
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switch strife SWKNOB03 on pic SWKNOB04 tics 0
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switch strife ALTSW01 on pic ALTSW02 tics 0
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switch strife COMP25 on sound world/glassbreak pic COMP28B tics 0
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switch strife COMP29 on sound world/glassbreak pic COMP20B tics 0
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switch strife COMP33 on sound world/glassbreak pic COMP50 tics 0
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switch strife COMP42 on sound world/glassbreak pic COMP51 tics 0
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switch strife GODSCRN1 on sound switches/fool pic GODSCRN2 tics 0
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switch strife ALIEN04 on pic ALIEN05 tics 0
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switch strife CITADL04 on pic CITADL05 tics 0
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switch strife SWITE03 on pic SWITE04 tics 0
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switch strife SWTELP01 on pic SWTELP02 tics 0
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switch strife BRNSCN01 quest on sound switches/sizzle pic BRNSCN05 tics 0
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// The animated doors from Strife
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animateddoor SIGLDR01
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opensound DoorOpenLargeMetal
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closesound DoorCloseLargeMetal
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pic SIGLDR01
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pic SIGLDR02
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pic SIGLDR03
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pic SIGLDR04
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pic SIGLDR05
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pic SIGLDR06
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pic SIGLDR07
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pic SIGLDR08
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animateddoor DORSTN01
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opensound DoorOpenStone
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closesound DoorCloseStone
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pic DORSTN01
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pic DORSTN02
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pic DORSTN03
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pic DORSTN04
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pic DORSTN05
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pic DORSTN06
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pic DORSTN07
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pic DORSTN08
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animateddoor DORQTR01
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opensound DoorOpenAirlock
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closesound DoorCloseAirlock
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pic DORQTR01
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pic DORQTR02
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pic DORQTR03
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pic DORQTR04
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pic DORQTR05
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pic DORQTR06
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pic DORQTR07
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pic DORQTR08
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animateddoor DORCRG01
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opensound DoorOpenSmallMetal
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closesound DoorCloseSmallMetal
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pic DORCRG01
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pic DORCRG02
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pic DORCRG03
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pic DORCRG04
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pic DORCRG05
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pic DORCRG06
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pic DORCRG07
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pic DORCRG08
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animateddoor DORCHN01
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opensound DoorOpenChain
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closesound DoorCloseChain
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pic DORCHN01
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pic DORCHN02
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pic DORCHN03
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pic DORCHN04
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pic DORCHN05
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pic DORCHN06
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pic DORCHN07
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pic DORCHN08
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animateddoor DORIRS01
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opensound DoorOpenAirlock
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closesound DoorCloseAirlock
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pic DORIRS01
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pic DORIRS02
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pic DORIRS03
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pic DORIRS04
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pic DORIRS05
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pic DORIRS06
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pic DORIRS07
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pic DORIRS08
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animateddoor DORALN01
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opensound DoorOpenAirlock
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closesound DoorCloseAirlock
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pic DORALN01
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pic DORALN02
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pic DORALN03
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pic DORALN04
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pic DORALN05
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pic DORALN06
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pic DORALN07
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pic DORALN08
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