mirror of
https://github.com/ZDoom/gzdoom-gles.git
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6a10a4b84c
- DirectInput axes are now X first, Y second. - Menu axes controls swapped/fixed. - Added SDL DualShock3 buttons in menu actions. - Fixed SDL mouse system cursor; it could appear in-game. # Conflicts: # src/common/console/keydef.h # Conflicts: # src/win32/i_dijoy.cpp |
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.. | ||
cocoa | ||
osx | ||
sdl | ||
unix | ||
dikeys.h | ||
hardware.h | ||
i_input.h | ||
i_steam.cpp | ||
i_system.h | ||
i_system_posix.cpp | ||
readme.md | ||
videomodes.h | ||
zdoom.xpm |
This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.
Common files are placed in this directory directly.
SDL backend files are in sdl
subdirectory.
Native OS X backend files are in cocoa
subdirectory.
Shared files for both OS X backends are in osx
subdirectory.