gzdoom-gles/src/posix
Jaime Moreira 6a10a4b84c SDL joystick events now work while in menus
- DirectInput axes are now X first, Y second.
- Menu axes controls swapped/fixed.
- Added SDL DualShock3 buttons in menu actions.
- Fixed SDL mouse system cursor; it could appear in-game.

# Conflicts:
#	src/common/console/keydef.h

# Conflicts:
#	src/win32/i_dijoy.cpp
2020-09-28 19:41:45 +02:00
..
cocoa - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 13:58:07 +01:00
osx - updated Cocoa backend to follow single exit point workflow 2020-01-06 01:11:06 +01:00
sdl SDL joystick events now work while in menus 2020-09-28 19:41:45 +02:00
unix - consolidated I_FatalError functions 2020-01-05 21:09:36 +01:00
dikeys.h
hardware.h Added IsBgra() to DCanvas 2016-05-31 09:36:18 +02:00
i_input.h - finally managed to get rid of the DWORD type. 2017-03-10 19:46:22 +01:00
i_steam.cpp - made CDoomError inherit from std::exception so that the main catch block can also deal with exceptions thrown by the STL. 2018-11-23 19:41:05 +01:00
i_system.h - fixed I_FindAttr() to handle symlinks on POSIX platforms 2020-01-28 20:18:27 +01:00
i_system_posix.cpp - moved showing of start window banner to proper location in Cocoa backend 2020-02-02 13:58:07 +01:00
readme.md
videomodes.h Merged list of video modes for Cocoa and SDL backends 2018-03-28 15:12:07 +03:00
zdoom.xpm - Added new great icons by Tormentor667. 2019-05-30 00:05:02 +02:00

This directory contains files required to support POSIX-compatible OSes, like GNU/Linux, OS X or BSD.

Common files are placed in this directory directly.
SDL backend files are in sdl subdirectory.
Native OS X backend files are in cocoa subdirectory.
Shared files for both OS X backends are in osx subdirectory.