mirror of
https://github.com/ZDoom/gzdoom-gles.git
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4f0fa50773
DECORATE. SVN r1114 (trunk)
145 lines
2.7 KiB
Text
145 lines
2.7 KiB
Text
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// Inquisitor ---------------------------------------------------------------
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ACTOR Inquisitor 16
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{
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Game Strife
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ConversationID 93,-1,-1
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Health 1000
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Speed 12
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Radius 40
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Height 110
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Mass 0x7fffffff
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Monster
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+DROPOFF
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+NOBLOOD
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+BOSS
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+FLOORCLIP
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+DONTMORPH
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+NORADIUSDMG
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MaxDropOffHeight 32
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MinMissileChance 150
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SeeSound "inquisitor/sight"
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DeathSound "inquisitor/death"
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ActiveSound "inquisitor/active"
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Obituary "$OB_INQUISITOR"
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action native A_InquisitorWalk ();
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action native A_InquisitorDecide ();
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action native A_InquisitorAttack ();
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action native A_InquisitorJump ();
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action native A_InquisitorCheckLand ();
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action native A_TossArm ();
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action native A_ReaverRanged ();
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states
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{
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Spawn:
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ROB3 AB 10 A_Look
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Loop
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See:
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ROB3 B 3 A_InquisitorWalk
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ROB3 B 3 A_Chase
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ROB3 CCDD 4 A_Chase
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ROB3 E 3 A_InquisitorWalk
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ROB3 E 3 A_InquisitorDecide
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Loop
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Missile:
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ROB3 A 2 A_InquisitorDecide
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ROB3 F 6 A_FaceTarget
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ROB3 G 8 Bright A_ReaverRanged
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ROB3 G 8 A_ReaverRanged
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Goto See
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Grenade:
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ROB3 K 12 A_FaceTarget
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ROB3 J 6 Bright A_InquisitorAttack
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ROB3 K 12
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Goto See
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Jump:
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ROB3 H 8 Bright A_InquisitorJump
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ROB3 I 4 Bright A_InquisitorCheckLand
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ROB3 H 4 Bright A_InquisitorCheckLand
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Goto Jump+1
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Death:
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ROB3 L 0 A_StopSoundEx("Item")
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ROB3 L 4 A_TossGib
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ROB3 M 4 A_Scream
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ROB3 N 4 A_TossGib
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ROB3 O 4 Bright A_Explode(128,128,1,1)
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ROB3 P 4 Bright A_TossGib
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ROB3 Q 4 Bright A_NoBlocking
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ROB3 RSTUV 4 A_TossGib
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ROB3 W 4 Bright A_Explode(128,128,1,1)
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ROB3 XY 4 Bright A_TossGib
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ROB3 Z 4 A_TossGib
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ROB3 "[" 4 A_TossGib
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ROB3 "\" 3 A_TossGib
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ROB3 "]" 3 Bright A_Explode(128,128,1,1)
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RBB3 A 3 Bright A_TossArm
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RBB3 B 3 Bright A_TossGib
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RBB3 CD 3 A_TossGib
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RBB3 E -1
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Stop
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}
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}
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// Inquisitor Shot ----------------------------------------------------------
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ACTOR InquisitorShot
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{
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ConversationID 108,-1,-1
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ReactionTime 15
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Speed 25
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Radius 13
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Height 13
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Mass 15
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Projectile
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-ACTIVATEIMPACT
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-ACTIVATEPCROSS
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-NOGRAVITY
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+STRIFEDAMAGE
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MaxStepHeight 4
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SeeSound "inquisitor/attack"
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DeathSound "inquisitor/atkexplode"
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States
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{
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Spawn:
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UBAM AB 3 A_Countdown
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Loop
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Death:
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BNG2 A 0 Bright A_SetTranslucent(1,1)
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BNG2 A 4 Bright A_Explode(192, 192, 1, 1)
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BNG2 B 4 Bright
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BNG2 C 4 Bright
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BNG2 D 4 Bright
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BNG2 E 4 Bright
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BNG2 F 4 Bright
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BNG2 G 4 Bright
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BNG2 H 4 Bright
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BNG2 I 4 Bright
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Stop
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}
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}
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// The Dead Inquisitor's Detached Arm ---------------------------------------
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ACTOR InquisitorArm
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{
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ConversationID 94
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Speed 25
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+NOBLOCKMAP
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+NOCLIP
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+NOBLOOD
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States
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{
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Spawn:
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RBB3 FG 5 Bright
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RBB3 H -1
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Stop
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}
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}
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